This mod aims to rebalance the ground war mechanics of the game, changing nearly all of the stats for the ground units, buildings, and defenses. In general, Real world statistics for unit capabilities are taken into consideration when increasing/decreasing values in the game. There are a handful of exceptions here, for the sake of making certain factions irrelevant (cough, Italy). However, some units from the game are left original so as to offer a baseline for the player as to their relative capabilities in the mod (Sherman, Panzer IV). Infantry mechanics have also been changed, and their AT weapons do not offer the massive range they once provided. Additionally, vehicles also have more difficulty identifying units in forests without recon! Most units have had their speeds significantly reduced, but all units now benefit from roads as they would in reality. Please feel free to leave constructive feedback and thanks for playing! I also plan to update aircraft in the future!
Artillery has now been updated further, granting increased damage per shot at the expense of decreased splash radius and rate of fire. Germany now has access to a 2.8cm Morser via the Prototype Base. It is currently through the placeholder "V2", but I plan to change this once I find the unit names file. Please let me know if you know where I might find it! I have playtested the campaign with success! Enjoy replaying the campaign with a minor boost to the early 57mm antitank gun for fun :) Unit updates: British paras now have recon abilities Aircraft have been modified slightly Russian AA has been buffed and its price reduced Germany now has access to super long-range artillery Field artillery now has a "cool down". It will fire a group of 4-10 shells, then rest for 30-60 seconds depending on its caliber. Infantry now successfully ambushes tanks via forests once again! Feel free to leave any feedback or suggestions!
unit names are here ----V
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Thanks! I greatly appreciate it!