This mod aims to rebalance the ground war mechanics of the game, changing nearly all of the stats for the ground units, buildings, and defenses. In general, Real world statistics for unit capabilities are taken into consideration when increasing/decreasing values in the game. There are a handful of exceptions here, for the sake of making certain factions irrelevant (cough, Italy). However, some units from the game are left original so as to offer a baseline for the player as to their relative capabilities in the mod (Sherman, Panzer IV). Infantry mechanics have also been changed, and their AT weapons do not offer the massive range they once provided. Additionally, vehicles also have more difficulty identifying units in forests without recon! Most units have had their speeds significantly reduced, but all units now benefit from roads as they would in reality. Please feel free to leave constructive feedback and thanks for playing! I also plan to update aircraft in the future!

Description

Welcome to the full experience! Experience RUSE with a focus on realism and historical accuracy. Aircraft have now been updated to reflect their historical cruising speeds. Additionally, their ranges have been altered to reflect variations in weapon load-outs. Fighter-Bomber bombs now have splash damage. Watch out when grouping up your armored units! Bombers are also much more capable of damaging ground units and significantly harder to shoot down. However, their historical cruising speeds are much slower than that of the RUSE default speeds. I hope you enjoy and feel free to leave feedback for future updates!

Preview
Realistic Ruse 1.0
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