The Rise of the East is a modification for Wildfire Games' 0 A.D. that strives to bring China as a civilization into the game, meticulously researched to be as historically accurate as possible.

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The Rise of the East is a modification for Wildfire Games' 0 A.D. that strives to bring China as a civilization into the game, meticulously researched to be as historically accurate as possible. In addition to the civilization, we plan to implement a full campaign featuring recreations of famous historical moments, new random maps and other additions to enhance the gameplay experience!

Posted by rgkimball on Dec 28th, 2010


Today, we are proud to announce the first design team dedicated to 0 A.D. Scion Development is a collection of ambitious developers and game enthusiasts who have come together to develop third-party content for Wildfire Games' real-time strategy title. Our group of talented, tight-knit designers donate their free time to development with a common goal in mind: to contribute to the 0 A.D. community and further the limits of the game.

After extensive construction of the team's logistic aspects, we are thrilled to announce our debut project, The Rise of the East, introducing a brand new faction to the game: China. As a team, our mission is to deliver quality modifications and scenarios to the game community, all while adhering to a policy of high expectations and strong work ethics. Through our dedication to development, we hope to become an integral part the 0 A.D. community.

The Team

Rob Kimball is a texture artist from Solana Beach, CA.
Mikhail Filimonov is a marketing representative and scenario designer from the Bay Area, CA.
Robert Schultz is a 3D modeler from New Jersey.
Matthijs de Rijk is a 3D modeler from the Netherlands.

Joining the Team

At the moment we are open to any person willing to contribute to the team, particularly those with artistic abilities or those who possess some form of experience with Atlas. Obviously, anyone wishing to join must have a genuine passion for mod development and must be able to actively contribute to the team on a regular basis. If you think if you have the mindset, and more importantly the skills to become a part of our team, fill out and post an application form in our forums, the form and job descriptions may be found at this thread.

Rise of the East

The Rise of the East is a modification that strives to bring China as a civilization into the game, meticulously researched to be as historically accurate as possible. In addition to the civilization, we plan to implement a full campaign, featuring recreations of famous historical moments, new random maps, and more. As development progresses, we will periodically update the fans with the latest news, and release promotional media although it will take some time before the entire modification is finished. To commemorate our debut, we've released a small unit pack to give the fans a preview of what is to come, which can be downloaded below.


Follow us on our official Twitter for the latest updates and news! Also, be sure to stop by our forums and introduce yourself to the community and the rest of the team. We'd love to hear from you!

Downloads


Below, you can find a small demo of our progress so far. We've included three infantry units from our Chinese faction in this demo release: Dāo Fú Shǒu (刀斧手, infantry swordsman), Cháng Máo Bīng (长矛兵, infantry spearman) and Nú Shǒu (弩手, infantry archer). We've also released the Bīng Yíng (兵营, military center) so you'll have a building from which to train your three new units.

Links

Send the development team an EmailTrack Rise of the East on ModDB!Follow Scion Development on TwitterSubscribe to the RSS News Feed
Post comment Comments
Jashin
Jashin Dec 29 2010, 1:29am says:

Hmmmm 刀斧手 is an axeman, wikipedia points 刀斧手 to the Roman Lictor. Also the Chinese writing on the side of this page is kinda random.

And which era of Chinese history is this? Middle Kingdom's history is way too long not to specify an exact period.

+3 votes     reply to comment
rgkimball Author
rgkimball Dec 29 2010, 2:04am replied:

Hey Janshin! To be perfectly honest with you, we don't have any Chinese-speaking members on the team. I would wager that 99% of our characters are mis-matched in one way or another. We could use someone to help us solve this problem though.

Our mod spans from the mid-Warring States period to the Jin Dynasty, focusing mainly on Han China. Thanks for your feedback!

+2 votes   reply to comment
archl
archl Dec 29 2010, 7:25am replied:

I'm Chinese and I can probably provide information about this era. While, generally, no Chinese army I heard about use Axe, short melee weapons are mostly useless for the cost of them will arm more men. Simply, no men rush into lines of 3-7Meters long pikes with short.

+4 votes     reply to comment
TheRegisteredOne
TheRegisteredOne Dec 29 2010, 2:48am says:

I am pretty sure axeman didn't exist in Chinese military until periods after. You should probably look into ge (dagger axe) wielding infantry.

The architecture seems a bit off too. In those early dynasties, the architecture probably looked something like this:
Picasaweb.google.com

There are pretty good videos on Youtube with Chinese armour and weapons broken down by period. For example:
Youtube.com

Probably should copy the infantry classes from the Qin dynasty with additional emphasis on cavalry for the Han dynasty, since the terracotta soldiers and subsequent documentaries provide a lot of information.

+3 votes     reply to comment
rgkimball Author
rgkimball Dec 29 2010, 3:36am replied:

Thanks for your input! Just to set the record straight, we don't actually have axemen. :p

Just a quick note on the architecture: being that this is a game, there is a slight degree of trade-off between appealing to the player and appealing to historical accuracy. Though we are doing our what we can to ensure that our architecture is a fair representation of what existed at the time, we also need to visually diversify them so they are easily recognizable at a quick glance. For example, not all military buildings in the last several millennia have been 'U'-shaped, but it has developed into a fairly common stigma in RTS games, and we seek for the player to recognize our buildings before they've ever seen them.

Anyway, thanks for the links!

+3 votes   reply to comment
Jashin
Jashin Dec 31 2010, 10:23pm replied:

Here's some pictures of different armors through out the eras.

Chinahistoryforum.com

Seem to be taken from a collected anthology by e6studio, which is renovating their site right now. The Three Kingdoms are there as well as various others. The Song Dynasty Armor is badass.

+3 votes     reply to comment
rgkimball Author
rgkimball Jan 1 2011, 6:08am replied:

Though I do gather information from the ChinaHistoryForum often, much of the information in that particular thread is not relevant to our time frame (roughly BC 500 - 400 AD).

+1 vote   reply to comment
mushl3t
mushl3t Jan 1 2011, 1:35am replied:

Looks good already :D btw, im a native chinese speaker, and also Filimonov's friend, and might be able to help ^^ . Three Kingdoms ftw.

+2 votes     reply to comment
Paroxysm-Interactive
Paroxysm-Interactive Dec 29 2010, 11:59am says:

Reminds me of Age of Empires 3 :D

+3 votes     reply to comment
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