This is a mod in progress for "Call to Arms" changing the theme into the Star Wars universe with new high quality content, new non-linear RPG gameplay, and many new game mechanics!

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Video update: watch some new footage featured on YouTube.

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Rising Empire News

Gameplay video

Hi Troopers,

I've uploaded a new video to my YT channel, demonstrating the updates from the last article in action.

On a side note, I fixed some issues with the map props which caused the AI to behave dumber than they do anyway. I mean, let's face it. The AI in the MoW series isn't great. They bunch up on cover, have a bad general concept for cover usage, they love to throw nades at their friendlies, bandage in the middle of a fight, run straight into gunfire, etc... but back to the news!

AI vision

You may have noticed in previous videos that the AI wouldn't shoot through open doors unless they were being fired on first. They weren't able to spot enemies through open doors or holograms, shields and armored glass either. Well, now they do, as you can see in the video. They shoot anything through opened doors (and no longer go crazy shooting at closed doors) and holograms on sight and see through all kind of shields and armored glass walls.


YouTube:


While I keep working on these kind of things, there isn't anything going on in terms of models. Please, if you have skills in making 3d models for MoW or know someone, support this mod and make sure you/they get in contact with me. Thanks!


Part 2:


Cheers,

Buzztron

Rising Empire

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wicast
wicast - - 50 comments

Cant wait for a more complete demo :D (This will still be updated for AS1 correct?)

Reply Good karma Bad karma+6 votes
Beta99
Beta99 - - 1,012 comments

Time really makes perfect...

Reply Good karma Bad karma+1 vote
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