Remastered single player Campaigns & fast paced, balanced multiplayer. Rise of the East introduces two completely new factions to the game, East Asia (China) and GLA from Generals. Full multiplayer functionality using CnCNet Client and many new and exclusive features, improvements and much more!
Coded in the GLA Angry Mob and gave it a test run, happy with the results but will take a long time to balance. The Mob "Recruiter" spawns 4 random mob members around him. This recruitment only happens once per Mob Recruiter.
There are 5 members of the mob, including the Recruiter:
2x Anti Infantry
2x Anti Vehicle
1x Siege
Cool. :3
Wow angry indeed
how about making spawn be possible more than once but with looong cooldown? after all in Generals mob could "recover its numbers".
Fair point, can implement it as such, will probably work with either a full reset after 5 mins where he can spawn 4 again or just allow him to slowly recruit 1 additional member every few mins
don't know how exactly it's coded, but best strategical-wise mechanic would be: spawner has 4 "ammo" and initially uses all of them to spawn 4 infantries, then slowly regaining 1 "ammo" at a time, and allow player to decide if to spawn 1 as soon as it's "reloaded" or wait for all 4 to come.
i just don't know if Ares provides such abilities..
yep it can work like that, Ares allows for such functionality. i'll play around with this ;)
Wow. I never thought the angry mob logic is possible to add.
Nice one. I wonder how does that work?
Thanks mate! It uses RadialFireSegments at high speed with negative FLH and almost instant projectile expiry to "create" the mob members at random locations, otherwise they spawn all on top of each other.
The randomisation of mob members comes from EMEffect=yes on warhead :P