Alright so this is the beta version of 6.0 which features a ton of balance changes as well as fixing some annoying bugs. No AI overhaul yet in this one unfortunately, that will come in the final 6.0 version.
CHANGELOG
NATIONS
- AZTECS
- now get 18 bonus resources from plunder (max 126)
- double plunder from buildings
- BANTU
- cities are free
- EGYPTIANS
- 15/17/19 farm limit per city
- wonder discount = 20%
- FRENCH
- siege units 20% cheaper and 50% faster
- siege units movement 50% faster
- GERMANS
- 30% cheaper upgrades
- cities gather +10
- completion bonuses +20%
- subs and fireships 40% faster and 30% cheaper
- air units created 50% faster
- airbase = 2 free fighters
- mines = 2 extra citizens
- GREEKS
- library research 33% cheaper
- library research 50% faster
- convert 20% age advancement cost to knowledge cost
- INCA
- Wealth commerce limit = +50%
- 40% refund from units
- INDIANS
- 2x caravan income
- +6 city economic radius
- IROQUOIS
- woodcutters gather +2 food each
- infantry have +20% HP
- spear infantry have +7 speed
- JAPANESE
- barracks units 5% cheaper and faster to train
- LAKOTA
- +8 food from Citizens, Scouts and Cavalry units
- MAYA
- (un)garrisoned buildings fire many extra arrows (6)
- buildings are 40% tougher
- non-wonders are built 3x as fast
- non-wonders cost 75% less timber
- MONGOLS
- R. Cavalry 66% cheaper and created twice as fast
- +2 food for 1% territory
- attrition reduced by 80%
- PERSIANS
- start with twice as much food
- 66% cheaper Civic research
- ROMANS
- Forts 50% cheaper, 50% faster to build, +33% HP
- H. Infantry 50% cheaper and 75% faster to build
- Cities produce +30 wealth
- RUSSIANS
- 2x attrition to enemy units
- national borders +1; +1 per Civic level
- Spies 50% cheaper
- +30% oil gathering
- SPANISH
- 3 extra scouts at start of game
- 100 resources per ruins (+50 per Science level)
- LOS +8
- TURKS
- 2 free siege units with every Factory built
- Citizens 50% cheaper
- Siege units unpack 2x faster
BUILDINGS
- Treepost
- added gold cost
- removed timber cost
- Pyramids
- cities are 50% cheaper
- Woodcutters
- range slightly decreased
UNITS
- Despot
- building plunder = 50% bonus
- lowered unit plunder bonus
- Monarch
- cavalry bonus: +3 attack, +3 armor
- The Comrade
- unit bonus: +4 attack, +3 armor
- The CEO
- nearby city production bonus: +33%
- range and LOS +4
- Light Bomber
- fuel increased
- Horse Raiders
- now upgrade to H. Infantry
- Fireships
- no more knowledge cost
- Nukes
- slightly lowered cost
- slightly lowered knowledge cost
- slightly lowered build time
- Scouts
- now always run (animation)
- Hwacha
- fixed upgrade flag
- Commander
- size slightly decreased
MISC
- mountains can have a few more workers
- shortened nation descriptions
- added unique unit and unique building to nation infos
- peace timer reverted back to default values
- fixed formation glitches for various units
- grayscale unit icons are now colored
REMODELS/RESKINS
- Fixed garrison flags
- Raider Stable
- Raider Barracks
- Shaman Hut
- Imperial Tagmata
- Chivalric Order
- Recruitment House
- Info age Tower
- Info age Fort
- Turtle ship
- fixed projectile origin
- Admiral
- fixed back gun
- T-54
- darker color + desert camo
- Ship of the Line
- redone texture
- HNLMS Groningen
- added features to texture
As of now, I'm really struggling trying to fix the remaining issues with the mod (such as non-aligned models, badly made textures, etc.) so 6.0 might take a while. I've posted a help notice on the modDB 'jobs' page, so maybe I'll find someone there who can help me fix these remaining issues. I'll keep you guys updated on any developments.