This mod completely overhauls the game. Each age now feels more extended and isn't rushed, as well as gameplay is more strategic than just spamming units from production facilities. It is best used in multiplayer. It also tries to re-balance the entire game and add unique units to underwhelming nations and take away unique units from overpowered ones. ATTENTION STEAM USERS: A STEAM-FRIENDLY VERSION HAS BEEN RELEASED ON THE STEAM WORKSHOP. READ THE BELOW ARTICLES FOR INFO.

Post feature Report RSS Version 6.0 (beta) released!

A beta version of 6.0 has been released! Quite a few changes in this one, but not the definitive version yet. Check info below for changes.

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Alright so this is the beta version of 6.0 which features a ton of balance changes as well as fixing some annoying bugs. No AI overhaul yet in this one unfortunately, that will come in the final 6.0 version.

CHANGELOG

NATIONS

  • AZTECS
    • now get 18 bonus resources from plunder (max 126)
    • double plunder from buildings
  • BANTU
    • cities are free
  • EGYPTIANS
    • 15/17/19 farm limit per city
    • wonder discount = 20%
  • FRENCH
    • siege units 20% cheaper and 50% faster
    • siege units movement 50% faster
  • GERMANS
    • 30% cheaper upgrades
    • cities gather +10
    • completion bonuses +20%
    • subs and fireships 40% faster and 30% cheaper
    • air units created 50% faster
    • airbase = 2 free fighters
    • mines = 2 extra citizens
  • GREEKS
    • library research 33% cheaper
    • library research 50% faster
    • convert 20% age advancement cost to knowledge cost
  • INCA
    • Wealth commerce limit = +50%
    • 40% refund from units
  • INDIANS
    • 2x caravan income
    • +6 city economic radius
  • IROQUOIS
    • woodcutters gather +2 food each
    • infantry have +20% HP
    • spear infantry have +7 speed
  • JAPANESE
    • barracks units 5% cheaper and faster to train
  • LAKOTA
    • +8 food from Citizens, Scouts and Cavalry units
  • MAYA
    • (un)garrisoned buildings fire many extra arrows (6)
    • buildings are 40% tougher
    • non-wonders are built 3x as fast
    • non-wonders cost 75% less timber
  • MONGOLS
    • R. Cavalry 66% cheaper and created twice as fast
    • +2 food for 1% territory
    • attrition reduced by 80%
  • PERSIANS
    • start with twice as much food
    • 66% cheaper Civic research
  • ROMANS
    • Forts 50% cheaper, 50% faster to build, +33% HP
    • H. Infantry 50% cheaper and 75% faster to build
    • Cities produce +30 wealth
  • RUSSIANS
    • 2x attrition to enemy units
    • national borders +1; +1 per Civic level
    • Spies 50% cheaper
    • +30% oil gathering
  • SPANISH
    • 3 extra scouts at start of game
    • 100 resources per ruins (+50 per Science level)
    • LOS +8
  • TURKS
    • 2 free siege units with every Factory built
    • Citizens 50% cheaper
    • Siege units unpack 2x faster

BUILDINGS

  • Treepost
    • added gold cost
    • removed timber cost
  • Pyramids
    • cities are 50% cheaper
  • Woodcutters
    • range slightly decreased

UNITS

  • Despot
    • building plunder = 50% bonus
    • lowered unit plunder bonus
  • Monarch
    • cavalry bonus: +3 attack, +3 armor
  • The Comrade
    • unit bonus: +4 attack, +3 armor
  • The CEO
    • nearby city production bonus: +33%
    • range and LOS +4
  • Light Bomber
    • fuel increased
  • Horse Raiders
    • now upgrade to H. Infantry
  • Fireships
    • no more knowledge cost
  • Nukes
    • slightly lowered cost
    • slightly lowered knowledge cost
    • slightly lowered build time
  • Scouts
    • now always run (animation)
  • Hwacha
    • fixed upgrade flag
  • Commander
    • size slightly decreased

MISC

  • mountains can have a few more workers
  • shortened nation descriptions
  • added unique unit and unique building to nation infos
  • peace timer reverted back to default values
  • fixed formation glitches for various units
  • grayscale unit icons are now colored

REMODELS/RESKINS

  • Fixed garrison flags
    • Raider Stable
    • Raider Barracks
    • Shaman Hut
    • Imperial Tagmata
    • Chivalric Order
    • Recruitment House
    • Info age Tower
    • Info age Fort
  • Turtle ship
    • fixed projectile origin
  • Admiral
    • fixed back gun
  • T-54
    • darker color + desert camo
  • Ship of the Line
    • redone texture
  • HNLMS Groningen
    • added features to texture

As of now, I'm really struggling trying to fix the remaining issues with the mod (such as non-aligned models, badly made textures, etc.) so 6.0 might take a while. I've posted a help notice on the modDB 'jobs' page, so maybe I'll find someone there who can help me fix these remaining issues. I'll keep you guys updated on any developments.

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