This mod completely overhauls the game. Each age now feels more extended and isn't rushed, as well as gameplay is more strategic than just spamming units from production facilities. It is best used in multiplayer. It also tries to re-balance the entire game and add unique units to underwhelming nations and take away unique units from overpowered ones. ATTENTION STEAM USERS: A STEAM-FRIENDLY VERSION HAS BEEN RELEASED ON THE STEAM WORKSHOP. READ THE BELOW ARTICLES FOR INFO.

Post feature Report RSS Version 5.98.2 changelog

Some needed info fixes in this one and some minor changes.

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CHANGELOG


BUILDINGS

  • Treepost
    • reduced support cost
  • unique buildings (added extra info)
    • Shaman Huts
    • Chivalric Order
    • Imperial Tagmata
    • Raider Barracks
    • Raider Stable

NATIONS

  • Aztecs
    • changed amount of free light infantry per barracks built (4 at start and 8 with 1 Mil research + Classical Age)
    • plunder bonus changed to 150%

UNITS

  • Raiders
    • damage raised
    • increased damage taken from Towers and Forts
    • HP reduced
  • Fireships
    • splash range reduced
    • splash damage reduced

MISC

  • fixed Smelters building info
  • reorganized nations info
  • fixed Red Army Cavalry info
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