This mod completely overhauls the game. Each age now feels more extended and isn't rushed, as well as gameplay is more strategic than just spamming units from production facilities. It is best used in multiplayer. It also tries to re-balance the entire game and add unique units to underwhelming nations and take away unique units from overpowered ones. ATTENTION STEAM USERS: A STEAM-FRIENDLY VERSION HAS BEEN RELEASED ON THE STEAM WORKSHOP. READ THE BELOW ARTICLES FOR INFO.

Post feature Report RSS Version 5.98.1 changelog

Fixes to the economy and some other minor fixes.

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CHANGELOG

NATIONS

  • Egyptians
    • farms give 1 wealth
    • food cap is now 30%

  • Germans
    • 1 less miner per mine (3 extra miners total)

BUILDINGS

  • Smelters - easier to increase Metal output than before (since mountains are harder to get than trees)
    • production bonus adds +3 to every miner (+2 extra per upgrade)

  • Terra Cotta
    • fixed unit timer (and description)

UNITS

  • Chariot Raiders
    • fixed damage output (same as Horse Raiders - forgot to put the entry in last time)

  • Fireships (all) - now act as they should: have a devestating attack against Heavy Ships and Admirals (of same tech)
    • damage vs admirals raised
    • damage vs light ships raised

  • Subs (all) - now act as they should: slow firing, much more vulnerable to ships when attacking but have a devestating attack against Heavy Ships and Admirals (of same tech)
    • reload speed much slower
    • projectile speed slower
    • damage substantially raised
    • damage vs. admirals (all) substantially raised
    • damage vs heavy ships (all) substantially raised

  • Siege units (all) - can take down buildings slightly faster
    • damage vs city raised
    • damage vs forts raised
    • damage vs towers raised

MISC

  • added farm per city info to farm description
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Tallestdavid
Tallestdavid - - 975 comments

cool :)

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