This mod completely overhauls the game. Each age now feels more extended and isn't rushed, as well as gameplay is more strategic than just spamming units from production facilities. It is best used in multiplayer. It also tries to re-balance the entire game and add unique units to underwhelming nations and take away unique units from overpowered ones.
ATTENTION STEAM USERS: A STEAM-FRIENDLY VERSION HAS BEEN RELEASED ON THE STEAM WORKSHOP. READ THE BELOW ARTICLES FOR INFO.
Smelters - easier to increase Metal output than before (since mountains are harder to get than trees)
production bonus adds +3 to every miner (+2 extra per upgrade)
Terra Cotta
fixed unit timer (and description)
UNITS
Chariot Raiders
fixed damage output (same as Horse Raiders - forgot to put the entry in last time)
Fireships (all) - now act as they should: have a devestating attack against Heavy Ships and Admirals (of same tech)
damage vs admirals raised
damage vs light ships raised
Subs (all) - now act as they should: slow firing, much more vulnerable to ships when attacking but have a devestating attack against Heavy Ships and Admirals (of same tech)
reload speed much slower
projectile speed slower
damage substantially raised
damage vs. admirals (all) substantially raised
damage vs heavy ships (all) substantially raised
Siege units (all) - can take down buildings slightly faster
cool :)