This mod completely overhauls the game. Each age now feels more extended and isn't rushed, as well as gameplay is more strategic than just spamming units from production facilities. It is best used in multiplayer. It also tries to re-balance the entire game and add unique units to underwhelming nations and take away unique units from overpowered ones. ATTENTION STEAM USERS: A STEAM-FRIENDLY VERSION HAS BEEN RELEASED ON THE STEAM WORKSHOP. READ THE BELOW ARTICLES FOR INFO.

Post feature Report RSS Version 5.98 changelog

Fixed early game crawl and made some necessary tweaks based on feedback.

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CHANGELOG


BUILDINGS

  • Cities
    • economic radius raised
    • gather rates changed to 17f/8t/4g
    • costs redone
    • costs raised
  • Farms
    • 11/13/15 per city
    • food bonus (for building farm) = 25
  • Granary & Lumber Mill
    • 13%/25%/38%/50% (9 /10 /11 /12 per miner)
  • Smelter
    • 25%/38%/50%/63% ( 10 /11 /12 /13 per miner)
  • Buildings (all)
    • raze values adjusted
    • cost factor = 8
  • Towers
    • changed costs (to include more Wood)
    • siege weapons have more dmg against them
    • costs lowered
    • HP lowered
    • support costs tweaked
  • Castles
    • added timber cost
    • adjusted support cost
  • Markets
    • 16 Wealth

UNITS

  • Subs
    • projectile speed lowered
  • Citizens
    • gather rate = 8/60s
  • Units
    • damage vs. units = 90% (to somewhat prolong engagements)

NATIONS

  • Bantu
    • city discount = 65%
  • Dutch
    • interest for every 100 resources is +4 (can exceed cap by 52)
    • armed caravans & armed merchants nerfed
  • Egypt
    • 16/18/20 farms per city
  • Germans
    • cities extra gather = 15
    • upgrades 33% cheaper
    • 4 free fighters for every airbase
  • Persians
    • civic discount = 45%
  • Romans
    • city extra gold = 26

TECH

  • Ages (all)
    • knowledge costs 10% slightly raised
  • Classical age
    • resource costs slightly lowered
    • research time increased
  • Industrial, Modern and Information age
    • knowledge costs slightly reduced
  • Library Non-age research
    • 33% faster
  • Civic research
    • cost slightly reduced
    • resource cost slightly reduced
  • Commerce limit
    • start at 140 (+70 for every level)
  • Republic
    • commerce bonus changed to 60/120/180

MISC

  • Diamonds
    • commerce bonus changed to 15%
  • Wealth
    • added some useful info
  • Starting resources
    • start with 700 Food, Timber and Wealth
  • Building tax = 1
  • Trenches info fixed
  • Brig sound fixed
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