CHANGELOG
MAP & TECH
- Democracy bonuses changed - 40%, 66%
- Despotism bonuses changed - 30%, 45%, 60%
- Monarchy bonuses changed - 45%, 60%
- Socialism bonuses changed - 60%
Ages (all)- Knowledge costs raised by 20%
WONDERS
- WONDERS (all, except Eiffel Tower):
- Resource gather rates raised to 35%
- Terra Cotta Army
- unit every 30s/+1s for every inf. unit
- Angkor Wat
- 35% unit discount
- Versailles
- cost discount 35%,
- build speed 66%
- Taj Mahal
- building HP 25%,
- 3 extra farms per town
- Eiffel Tower
- siege range bonus 2
- Space Program
- 25% air unit dmg bonus
- Forbidden City
- 60 of each res.
BUILDINGS
- Unique buildings
- all costs redone
- Forts (all)
- dmg vs units lowered
- Cities
- costs changed
- Towers (all)
- cost lowered
- AA Guns (all)
- dmg lowered
- faster a. speed
- armor lowered
- Trenches
- accuracy lowered
- Sniper Nests
- HP raised
UNITS
- Helicopters
- dmg vs. buildings lowered
- dmg vs. forts lowered
- dmg vs. towers lowered
- dmg vs. cities lowered
- Bombers
- dmg vs. buildings raised
- dmg vs. units raised
- Anti-Tank inf. (all)
- dmg raised
- Byzantine Cavalry, Warriors
- dmg vs. each other lowered
- Scouts (up to commando)
- are now stealthed
- Units (all)
- dmg vs towers raised
- dmg vs forts raised
- speed raised
- cost factor = reduced
- ramp max = 200%
- Cavalry (all except vehicles)
- HP raised
- Vehicles
- HP raised slightly
- Tanks
- dmg vs. units raised
- Heavy Infantry (all pike units)
- dmg vs. cavalry raised
- Fishermen
- no ramping cost
- cost raised
- Recruits/Cadets/Army Reserve
- added food support cost
- Aryan Chariot
- range lowered
- hp lowered
- faster attack speed
NATIONS
- Aztec
- 3 free l. inf. (up to 9)
- plunder = 120%
- British
- Commerce cap = +15%
- archers = 50% faster creation
- Egypt
- farms/city = 10/13/16
- farms wealth = 2
- Germans
- 5 fighters with every Airbase
- mines can have +4 Citizens
- all air units 66% faster creation
- Greeks
- 75% faster research
- Inca
- 14 Wealth per miner
- unit refund = 40% refund
- Indians
- caravans give 75% more
- Iroquois
- Woodcutters give +3 food for each Citizen
- Koreans
- towers are 75% cheaper
- Japan
- farms fishermen give 33% more
- units 3% cheaper and faster
- re-enabled Bombers
- Lakota
- food per Citizen, Cavalry and Scout = +6
- Maya
- construction is twice as fast
- Mongols
- mounted units created 50% cheaper and twice as fast
- attrition reduction = 75%
- 2 free food for every 1% of territory
- Nubians
- merchants gather 80% more resources
- Romans
- Heavy Infantry creation 40% cheaper and 75% faster
- cities gather +30 Wealth
- Russians
- attrition bonus is 175%
- Spanish
- 3 free heavy ships for every Dock (until Industrial)
- LOS bonus is 6
- Turks
- 1 free siege for every Siege Factory
MODEL/SKIN FIXES
- Nav. Outposts
- added team color
- Raider Barracks
- fixed team color
- Trenches
- fixed team color
- Rajput Infantry
- fixed team color
- Yamato Battleship
- fixed team color
- Sniper Nest
- fixed team color
- Raider Stable (Egyptians)
- fixed team color
MISC
- Renamed Naval Artillery to Monitor Ship
- Added Age info to Rare resources
- Fish give less Food and Wealth
- Whales give less Oil and Food
- Gather rate reset to 60s
- Mountain slots slightly reduced
- Woodcutter range slightly reduced
- Citizens gather amount changed to 8
PLANS AND PLAYTEST
Ok, so the unit cost rebalance has been moved to the next update as its becoming a bigger ordeal than I expected. Until then, the major balance have been addressed in this patch (I hope!), so I think the mod is ready for playtesting!
If anyone wants to join today's playtest, join the official mod Steam group here: Steamcommunity.com and check the events page for info! :)
sweet,