This mod completely overhauls the game. Each age now feels more extended and isn't rushed, as well as gameplay is more strategic than just spamming units from production facilities. It is best used in multiplayer. It also tries to re-balance the entire game and add unique units to underwhelming nations and take away unique units from overpowered ones. ATTENTION STEAM USERS: A STEAM-FRIENDLY VERSION HAS BEEN RELEASED ON THE STEAM WORKSHOP. READ THE BELOW ARTICLES FOR INFO.

Post feature Report RSS Version 5.96 released!

The big balance patch is here, albeit without the unit cost rebalance..

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CHANGELOG


MAP & TECH

  • Democracy bonuses changed - 40%, 66%
  • Despotism bonuses changed - 30%, 45%, 60%
  • Monarchy bonuses changed - 45%, 60%
  • Socialism bonuses changed - 60%
    Ages (all)
    • Knowledge costs raised by 20%

WONDERS

  • WONDERS (all, except Eiffel Tower):
    • Resource gather rates raised to 35%
  • Terra Cotta Army
    • unit every 30s/+1s for every inf. unit
  • Angkor Wat
    • 35% unit discount
  • Versailles
    • cost discount 35%,
    • build speed 66%
  • Taj Mahal
    • building HP 25%,
    • 3 extra farms per town
  • Eiffel Tower
    • siege range bonus 2
  • Space Program
    • 25% air unit dmg bonus
  • Forbidden City
    • 60 of each res.

BUILDINGS

  • Unique buildings
    • all costs redone
  • Forts (all)
    • dmg vs units lowered
  • Cities
    • costs changed
  • Towers (all)
    • cost lowered
  • AA Guns (all)
    • dmg lowered
    • faster a. speed
    • armor lowered
  • Trenches
    • accuracy lowered
  • Sniper Nests
    • HP raised

UNITS

  • Helicopters
    • dmg vs. buildings lowered
    • dmg vs. forts lowered
    • dmg vs. towers lowered
    • dmg vs. cities lowered
  • Bombers
    • dmg vs. buildings raised
    • dmg vs. units raised
  • Anti-Tank inf. (all)
    • dmg raised
  • Byzantine Cavalry, Warriors
    • dmg vs. each other lowered
  • Scouts (up to commando)
    • are now stealthed
  • Units (all)
    • dmg vs towers raised
    • dmg vs forts raised
    • speed raised
    • cost factor = reduced
    • ramp max = 200%
  • Cavalry (all except vehicles)
    • HP raised
  • Vehicles
    • HP raised slightly
  • Tanks
    • dmg vs. units raised
  • Heavy Infantry (all pike units)
    • dmg vs. cavalry raised
  • Fishermen
    • no ramping cost
    • cost raised
  • Recruits/Cadets/Army Reserve
    • added food support cost
  • Aryan Chariot
    • range lowered
    • hp lowered
    • faster attack speed

NATIONS

  • Aztec
    • 3 free l. inf. (up to 9)
    • plunder = 120%
  • British
    • Commerce cap = +15%
    • archers = 50% faster creation
  • Egypt
    • farms/city = 10/13/16
    • farms wealth = 2
  • Germans
    • 5 fighters with every Airbase
    • mines can have +4 Citizens
    • all air units 66% faster creation
  • Greeks
    • 75% faster research
  • Inca
    • 14 Wealth per miner
    • unit refund = 40% refund
  • Indians
    • caravans give 75% more
  • Iroquois
    • Woodcutters give +3 food for each Citizen
  • Koreans
    • towers are 75% cheaper
  • Japan
    • farms fishermen give 33% more
    • units 3% cheaper and faster
    • re-enabled Bombers
  • Lakota
    • food per Citizen, Cavalry and Scout = +6
  • Maya
    • construction is twice as fast
  • Mongols
    • mounted units created 50% cheaper and twice as fast
    • attrition reduction = 75%
    • 2 free food for every 1% of territory
  • Nubians
    • merchants gather 80% more resources
  • Romans
    • Heavy Infantry creation 40% cheaper and 75% faster
    • cities gather +30 Wealth
  • Russians
    • attrition bonus is 175%
  • Spanish
    • 3 free heavy ships for every Dock (until Industrial)
    • LOS bonus is 6
  • Turks
    • 1 free siege for every Siege Factory

MODEL/SKIN FIXES

  • Nav. Outposts
    • added team color
  • Raider Barracks
    • fixed team color
  • Trenches
    • fixed team color
  • Rajput Infantry
    • fixed team color
  • Yamato Battleship
    • fixed team color
  • Sniper Nest
    • fixed team color
  • Raider Stable (Egyptians)
    • fixed team color

MISC

  • Renamed Naval Artillery to Monitor Ship
  • Added Age info to Rare resources
  • Fish give less Food and Wealth
  • Whales give less Oil and Food
  • Gather rate reset to 60s
  • Mountain slots slightly reduced
  • Woodcutter range slightly reduced
  • Citizens gather amount changed to 8

PLANS AND PLAYTEST


Ok, so the unit cost rebalance has been moved to the next update as its becoming a bigger ordeal than I expected. Until then, the major balance have been addressed in this patch (I hope!), so I think the mod is ready for playtesting!

If anyone wants to join today's playtest, join the official mod Steam group here: Steamcommunity.com and check the events page for info! :)

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Tallestdavid
Tallestdavid - - 975 comments

sweet,

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