This mod completely overhauls the game. Each age now feels more extended and isn't rushed, as well as gameplay is more strategic than just spamming units from production facilities. It is best used in multiplayer. It also tries to re-balance the entire game and add unique units to underwhelming nations and take away unique units from overpowered ones. ATTENTION STEAM USERS: A STEAM-FRIENDLY VERSION HAS BEEN RELEASED ON THE STEAM WORKSHOP. READ THE BELOW ARTICLES FOR INFO.

Post feature Report RSS Version 5.94.2 changelog

Fixed the unbuildable unique buildings and reshuffled a lot of them.

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CHANGELOG


BUILDINGS

  • RESHUFFLED UNIQUE BUILDINGS (THEY ALL WORK NOW AS THEY SHOULD)
    • all unique building upgrades are now available to all nations that possess these buildings
      • Naval Fort (V)/Naval Fortress (VI)/Naval Redoubt (VII)/Abandoned Naval Redoubt (VIII)
        • Americans, British, Dutch, French, Spanish
      • Frontier Watchpost (V)/Frontier Outpost (VI)/Abandoned Frontier Outpost (VII)
        • British, French, Spanish
      • Marksman Watchtower (IV)/Sharpshooter Tower (VI)/Sniper Nest (VIII)
        • Americans, Germans, Indians, Koreans, Russians, Turks
      • Shaman Hut (II)/Abandoned Shaman Hut (V)
        • Bantu, Inca, Iroquois, Nubians
      • Recruitment House (II)
        • Chinese, Persians
      • Chivalric Order (IV)/Abandoned Chivalric Order (V)
        • Germans, Romans
      • Imperial Tagmata (III)/Abandoned Imperial Tagmata (IV)
        • Greeks, Romans, Turks
      • Raider Stable (II)/Abandoned Raider Stable (VI)
        • Egyptians, Lakota, Mongols
  • removed Archers' Lookout, Naval Rampart, Naval Citadel

NATIONS

  • USA
    • barracks units now produce +1 food, timber, metal and gold
    • aircraft discount now 30%
    • fixed info

BUILDINGS

  • Stockade
    • lowered attack speed

SKINS

  • Added Abandoned skins for Abandoned unique buildings

MISC

  • fixed Chiv. Order info
  • fixed Aryan Chariot info
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