This mod completely overhauls the game. Each age now feels more extended and isn't rushed, as well as gameplay is more strategic than just spamming units from production facilities. It is best used in multiplayer. It also tries to re-balance the entire game and add unique units to underwhelming nations and take away unique units from overpowered ones. ATTENTION STEAM USERS: A STEAM-FRIENDLY VERSION HAS BEEN RELEASED ON THE STEAM WORKSHOP. READ THE BELOW ARTICLES FOR INFO.

Post feature Report RSS Version 5.94 changelog

1 new unique building and some very much needed fixes.

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CHANGELOG


UNIQUE BUILDINGS

  • NEW UNIQUE BUILDING: Recruitment House (Classical Age) - Chinese, Indians, Persians
    • recruitment buildings that can produce Recruits/Cadets/Army Reserve units
    • can have only 1 but can be rebuilt
    • must be built in range of city
    • does not become obsolete over the ages

UNIQUE UNITS (FROM UNIQUE BUILDINGS):

  • Shaman
    • raised HP
  • Eagle Bomber
    • speed increased
    • turn speed increased
    • attack range raised
  • Anti-Air Infantry
    • AI should build FAR LESS now
  • KLA
    • AI should build FAR LESS now
  • NEW UNIQUE UNIT: Recruit/Cadet/Army Reserve
    • essentially militia units in greater numbers
    • tougher than normal militia with slightly better stats
    • very cheap and fast to build
    • take 3 pop per unit

UNITS

  • Zeppelin
    • raised dmg received from fighter aircraft (all)
  • Anti-Tank Infantry (all)
    • damage raised

BUILDINGS

  • Fort
    • slightly reduced dmg
  • Castle
    • slightly reduced dmg

NATIONS

  • NUBIANS
    • Markets, Caravans and Merchants are now free
  • BANTU
    • pop limit bonus is not 40%
    • max pop cap bonus is now 17%
    • city discount = 70%

REMODELS/RESKINS

  • Ship of the Line
    • remodeled

MISC

  • Fixed info for forts (all) and towers (all)
  • Fixed info for Shaman
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