CHANGELOG
UNITS
- Slightly reduced Despot plunder bonus
- Reduced Helicopter damage vs cities
UNIQUE BUILDINGS
- NEW UNIQUE BUILDING: Shaman Hut (Ancient Age) - Bantu, Inca, Iroquois, Nubians
- can produce the Shaman support unit
- can have only 1 but can be rebuilt
- becomes obsolete in Enlightenment Age
- RESHUFFLED old unique buildings (they make more sense now, historically and/or gameplay-wise)
- (check main page info or the main picture for details)
- Raider Stable
- added Knowledge cost
UNIQUE UNITS (FROM UNIQUE BUILDINGS):
- Shaman
- support units that can heal your units the same way supply wagons can
- are cloaked (only revealed by detection units)
- can detect hidden units
- large LOS
- can have only 1 at a time
- Horse Raiders
- raised Knowledge cost
- raised dmg vs units
- changed armor to 1
- reduced damage taken from gunpowder units
NATIONS
- EGYPT
- added Raider Stable
- removed Chariot
- IROQUOIS
- removed Spearmen
- INCA
- removed Siege Mortar
- NUBIANS
- removed Camel Corps
MISC
- Fixed garrison info for Chivalric Order and Imperial Tagmata
- Added some useful hotkeys to the pause button info
- Added plunder value info to all buildings
P.S.: I realize that a lot of uniques were removed. This was done to get some extra free entries for the remaining units to be added. I will probably re-add these after I finish making the unique buildings, but I have to see how many entries I have left in the files.