This mod completely overhauls the game. Each age now feels more extended and isn't rushed, as well as gameplay is more strategic than just spamming units from production facilities. It is best used in multiplayer. It also tries to re-balance the entire game and add unique units to underwhelming nations and take away unique units from overpowered ones. ATTENTION STEAM USERS: A STEAM-FRIENDLY VERSION HAS BEEN RELEASED ON THE STEAM WORKSHOP. READ THE BELOW ARTICLES FOR INFO.

Post feature Report RSS Version 5.1 changelog

1st round of balance patches. Will release another few before adding new units.

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CHANGELOG:


NATIONS:

  • Greeks:
    • Raised tech discount to 50%
    • Raised research speed bonus to 66%
    • Changed age advancement Food->Knowledge conversion to 30%
  • Romans:
    • Added early Fort building (can build forts in Ancient Age)
    • Added bonus 2 range to Forts
  • Turks:
    • Raised Military research bonus to 40%
  • Persians:
    • Raised Civic research bonus to 50%
    • Raised starting food bonus to 75%
  • Russians:
    • Raised Oil collection bonus to 40%

BUILDINGS:

  • Forts:
    • All Forts:
      • raised attack speed
      • added armor piercing
    • Redoubt:
      • added explosive damage
  • Towers:
    • All Towers:
      • raised attack speed
    • Stockade and Bunker:
      • added armor piercing
  • Anti-Air:
    • added armor piercing
    • slightly lowered damage

WONDERS:

  • Red Fort:
    • raised attack speed and damage

UNITS:

  • Bombers:
    • added armor piercing
    • slightly lowered damage
  • Nukes:
    • lowered support cost
    • lowered cost
    • ICBM has same research time as nuclear missile (shorter)
  • POPULATION CHANGES:
    • all cavalry (including tanks): 2 pop
    • infantry: 1 pop
    • anti-air units: 2 pop
    • siege weapons: 4 pop
    • supply wagons: 2 pop
    • machine gun units: 2 pop
    • submarines: 4 pop
    • heavy ships: 5 pop
    • light ships: 3 pop
    • fireships: 1 pop
    • siegeships: 4 pop
    • aircraft carrier: 7 pop
    • fighters: 1 pop
    • fighter-bombers: 2 pop
    • helicopters (and zeppelin): 2 pop
    • bombers: 3 pop
  • Siegeship:
    • slower reload
  • Submarines:
    • added armor piercing
    • added cloaking
  • Siege weapons:
    • added armor piercing
  • Dreadnought, Battleship and Advanced Battleship:
    • added armor piercing
  • Anti-air units:
    • added armor piercing
  • All pre-destroyers:
    • removed detection
  • Heavy ships:
    • removed detection
  • All ships:
    • raised attack speed
  • Fireships:
    • added explosive damage
    • raised movement speed

MISC.:

  • Raised Scholar gather rate
  • Armageddon counter changed (min 30; +2 per nation, +3 per each team) -> MAX: 70 in FFA
  • Lowered library tier 6 and tier 7 costs (knowledge, resource and time)
  • Lowered final tech knowledge costs by 40%
  • other minor fixes
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