This mod completely overhauls the game. Each age now feels more extended and isn't rushed, as well as gameplay is more strategic than just spamming units from production facilities. It is best used in multiplayer. It also tries to re-balance the entire game and add unique units to underwhelming nations and take away unique units from overpowered ones. ATTENTION STEAM USERS: A STEAM-FRIENDLY VERSION HAS BEEN RELEASED ON THE STEAM WORKSHOP. READ THE BELOW ARTICLES FOR INFO.

Post feature Report RSS Rise of the Ages v6.0 B6 changelog

A new unit for all nations and some changes to cloaking mechanics.

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CHANGELOG


UNITS

  • New Unit: Zeppelin (Industrial Age)
    • Industrial age pre-helicopters with powerful bombs
    • very slow speed and attack rate
    • resistant to ground based anti-air buildings
    • easily taken down by air units
  • Japanese
    • now have heavy archers instead of crossbowmen
  • RAH-66 Comanche
    • now cloaked only when stationary

BUILDINGS

  • Anti-Air Defences (industrial age->)
    • no longer detect hidden units
  • Frontier Towers
    • can now detect hidden units
  • Long-Range Towers
    • can now detect hidden units

GRAPHICS

  • Japanese heavy archer (new skin)
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Perriry
Perriry - - 186 comments

Thank you so much! <3

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