This mod completely overhauls the game. Each age now feels more extended and isn't rushed, as well as gameplay is more strategic than just spamming units from production facilities. It is best used in multiplayer. It also tries to re-balance the entire game and add unique units to underwhelming nations and take away unique units from overpowered ones. ATTENTION STEAM USERS: A STEAM-FRIENDLY VERSION HAS BEEN RELEASED ON THE STEAM WORKSHOP. READ THE BELOW ARTICLES FOR INFO.

Post feature Report RSS Rise of the Ages v6.0 b3 changelog

Some bug fixes as well as some model replacements.

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CHANGELOG


UNITS

  • Mohawk Spearmen
    • fixed reveal map bug
  • Knight Hospitaller
    • slightly raised speed
    • slightly raised armor
  • Foot Knight
    • slightly raised armor
  • Siege units (all)
    • slightly raised dmg vs. buildings
    • raised dmg vs. units
  • Naval Generals (up to industrial)
    • lowered projectile speed

BUILDINGS

  • Treepost
    • damage lowered
    • less arrows
    • hp lowered

MISC

  • Commerce limit
    • starts at 130
    • +70 per level researched
  • switched costs for Artificial Intelligence and Global Prosperity
  • Naval Generals, Generals
    • lowered Military tech prerequisite
  • Reverted Elite Merchants back to Vanilla Merchants (should fix some issues)
  • other minor bug fixes

REMODELS/RETEXTURES

  • Naval Generals (all)
    • changed models
  • Lakota Supply Wagon
    • removed top
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karasis
karasis - - 490 comments

Thanks :)

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