This mod completely overhauls the game. Each age now feels more extended and isn't rushed, as well as gameplay is more strategic than just spamming units from production facilities. It is best used in multiplayer. It also tries to re-balance the entire game and add unique units to underwhelming nations and take away unique units from overpowered ones. ATTENTION STEAM USERS: A STEAM-FRIENDLY VERSION HAS BEEN RELEASED ON THE STEAM WORKSHOP. READ THE BELOW ARTICLES FOR INFO.

Post feature Report RSS Rise of the Ages v5.7 changelog

added 3 new unique units, removed 2. Next few versions will add 2 more unique units for Romans and Maya.

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NATIONS


  • NUBIANS
    • removed Apademak Archers to make space for new unique unit
    • added Anti-Air Infantry as new unique unit
    • slightly buffed Kushite Archers against higher age units to compensate for the upgrade gap
  • KOREANS
    • removed Heavy Flaming arrow to make space for new unique unit
    • added KLA as new unique unit
  • PERSIANS
    • added Qader missile as new unique unit


UNITS


  • re-enabled missing Heavy Fireship
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