This mod completely overhauls the game. Each age now feels more extended and isn't rushed, as well as gameplay is more strategic than just spamming units from production facilities. It is best used in multiplayer. It also tries to re-balance the entire game and add unique units to underwhelming nations and take away unique units from overpowered ones. ATTENTION STEAM USERS: A STEAM-FRIENDLY VERSION HAS BEEN RELEASED ON THE STEAM WORKSHOP. READ THE BELOW ARTICLES FOR INFO.

Post feature Report RSS Rise of the Ages 6.0 B5 - changelog

Fixed the Red Army Cavalry upgrade bug and some other graphical fixes.

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CHANGELOG


GAMEPLAY


  • AI UPGRADE 0.5 (Economy)
    • There are now two different scripts to use in SP, which somewhat improve the AI's economy (thanks very much to Tark, for writing and providing the scripts!)
    • SP AI buff script boosts all of the AI's economies
    • SP AI buff weakest boosts only the AI's that are lagging behind in Ages

UNITS


  • Red Army Cavalry
    • fixed upgrade bug
  • Siege Units (all)
    • LOS now equals range
    • out of supply fire rate now 33%
    • damage vs. armored units raised
  • Tanks (all)
    • damage vs. buildings increased
  • Bombers (all)
    • damage vs. towers increased
  • Units (all)
    • damage vs. outposts and AA guns increased

BUILDINGS


  • Bunkers
    • now deal less damage
  • Marksman Watchtower, Sharpshooter Tower, Sniper Nest,
    • changed attack sound to sniper shot
  • Naval Forts and Naval Towers
    • changed attack sound to cannon fire
  • Kremlin
    • attrition bonus now 75%
  • Fortress
    • now deals more damage
  • Forts (all)
    • damage vs. siege increased

NATIONS


  • Maya
    • building HP bonus now 30%
  • Age discounts from higher age nations lowered

GRAPHICS


  • Braves, Byzantine Warriors and Byzantine Cavalry
    • changed to better javelin throw animation (and projectile)
    • changed attack sound to spear



As a side note, don't expect too much from the AI script. It works pretty well, but the AI still makes certain dumb decisions when it comes to tactics. The script's main purpose is to make it evolve its economy better. Also, please note that using scripts (including this one), in multiplayer, causes desyncs.

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