CHANGELOG
GAMEPLAY
- AI UPGRADE 0.5 (Economy)
- There are now two different scripts to use in SP, which somewhat improve the AI's economy (thanks very much to Tark, for writing and providing the scripts!)
- SP AI buff script boosts all of the AI's economies
- SP AI buff weakest boosts only the AI's that are lagging behind in Ages
UNITS
- Red Army Cavalry
- fixed upgrade bug
- Siege Units (all)
- LOS now equals range
- out of supply fire rate now 33%
- damage vs. armored units raised
- Tanks (all)
- damage vs. buildings increased
- Bombers (all)
- damage vs. towers increased
- Units (all)
- damage vs. outposts and AA guns increased
BUILDINGS
- Bunkers
- now deal less damage
- Marksman Watchtower, Sharpshooter Tower, Sniper Nest,
- changed attack sound to sniper shot
- Naval Forts and Naval Towers
- changed attack sound to cannon fire
- Kremlin
- attrition bonus now 75%
- Fortress
- now deals more damage
- Forts (all)
- damage vs. siege increased
NATIONS
- Maya
- building HP bonus now 30%
- Age discounts from higher age nations lowered
GRAPHICS
- Braves, Byzantine Warriors and Byzantine Cavalry
- changed to better javelin throw animation (and projectile)
- changed attack sound to spear
As a side note, don't expect too much from the AI script. It works pretty well, but the AI still makes certain dumb decisions when it comes to tactics. The script's main purpose is to make it evolve its economy better. Also, please note that using scripts (including this one), in multiplayer, causes desyncs.