This mod completely overhauls the game. Each age now feels more extended and isn't rushed, as well as gameplay is more strategic than just spamming units from production facilities. It is best used in multiplayer. It also tries to re-balance the entire game and add unique units to underwhelming nations and take away unique units from overpowered ones. ATTENTION STEAM USERS: A STEAM-FRIENDLY VERSION HAS BEEN RELEASED ON THE STEAM WORKSHOP. READ THE BELOW ARTICLES FOR INFO.

Post feature Report RSS Rise of the Ages 6.0 B4 changelog

One unique unit removed and one new added as well as some other fixes and changes.

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CHANGELOG


NATIONS

  • Spanish
    • removed Operaciones Especiales
    • added Elite Special Forces
    • new unique unit: International Brigade
      • light infantry effective against all other infantry
      • fast to train
      • large LOS
  • Persians
    • fixed stealth bomber upgrade

UNITS

  • Units (all)
    • unit ramp cost max increased
  • Armored Car, Armored Scout Car and Armored Cavalry
    • armor raised
  • Nukes
    • reduced build time
    • increased research time
  • Qader
    • upgrade cost fixed
    • cost fixed
    • can now have only one at a time
    • blast radius increased
    • build time raised
    • reduced damage to buildings
    • reduced damage to mechanical units
    • heavily damages biological units
  • Katyusha Rocket
    • slightly lowered HP
    • lowered armor

BUILDINGS

  • Towers
    • reduced cost
    • damage vs. all units raised
    • damage received from siege raised
    • damage received from units raised

TECH

  • Unit limit
    • now starts at 60 (+65 per Military Research level)
  • Military Research
    • unit discount slightly decreased
  • Republic
    • commerce bonus now 50/100/160
  • Governments (after 1st)
    • reduced research time

REMODELS/RETEXTURES

  • Recruitment House (flag position fix)
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