Hello everyoneA bit later this week, but work has been relatively slow on map 06_Sewers. I've come across several problems, but good news is that they are all accounted for and the map is now finished, I'm posting this straight from having finished the last bit of coding for the level. Originally the map was going to be double it's current size, but several problems and mistakes on my party led to be deciding on quality over quantity and I improved the look of the existing parts of the map. This will also lead to less frustration on the player's part as they try to navigate the maze which is the Sewers.
Looking ahead, this week will see the creation of map 07_MainHall, which is obviously going to be the major hub for the custom story. Design has already been underway for the past couple days and at the moment, it is going to be considerably smaller than the last two maps, but don't worry, I'm not going to be sacrificing any quality by rushing the map. Since it's going to be a smaller map, next update might see the release of map 08 and depending on that map's size, maybe 09.
Last week the mod got into the top 400 popularity on Moddb, thank you all so much for your interest in the mod, I never would've thought it'd reach so high while still so early in development, thank you. As always, feel free to leave a comment, I'd love to hear feedback on what people think of the mod so far and if you're interested, track the mod.
Thank you all so much,
Krypton141