Stargate: Revenge of the Fallen is a Battlefield 2142 Modification. It takes place after Season 5 of Stargate Atlantis. Story: A Goa'uld takes over a Prior and with him some of the last followers of the Ori. Together with his fellow Jaffa and the help of the Lucian Alliance he attacks the Tau'ri. A new Confict arises. Defend and Attack important places, both in Pegasus and the Milkyway to fulfill your destiny.
THAT IS AWESOME! How will it be used in game? Anti-tank or Anti-infantry?
LoL man its "nuke".Its gonna be anti everything :D.Btw whats the name of the song???Its Pure Awesomeness.
SWEET!!!!!!!!!!!, ya i want to know the song also, it is a perfect match! and also, i think that the Nuke should be like a replacement for the orbital bombardment cause it is so powerful
yea. two or thee dude(or chicks) running around the server with those would LAG, big time.
Actually it doesn't lag at all. ^^
If some one have an old computer, could get a lag inside the cloud, but not really, simply becouse one nuke nearly max out the particle limit that can be drawn ingame, so wont see 5 of these go off simultainiusly, as after the secound the effects will start fall appart ( wont appear )
Plus the whole timing of the effect sub parts well timed, not suddenly everything get drawn out if you look at it carefully ;)
whooa!!
I s the nuke going to actually used for an antitank kits weapon?
Nope it won't. It's just in use for the collateral "Orbital Strike" in Conquest mode and will be carried by a special F302 which only have one nuke, it won't be rechargeable and the Fighter will only spawn all 2 to 3 minutes (We have to figure out that one at first).
The more precise one will really be an Orbital Strike. ;)
wow
Haha, my Child teh nuke, i'll gonna polish it some more latter ;D But yes, a version of the F-302 will have the nuke, Orbital strike, and maybe as third as an ultimate demo charge, but we will see, first two is sure =)
If you can tell me how we should do that, I don't think it'd be easy to build up a new commandertool and as both sides have different Strikes, well....
So a Nuke as a kind of manual Artillery which can be intercepted in Deployment will be there but the Commander Device is needed for another strike.
How about object spawing? Deploy a becon, which ticking, 30 sec to disarm it, 30 sec over spawns a nuke above the object which will move on full velocity twoard the becon, missile not get launched if disarmed, hows that, ala CnC Renegade weapon deploy XD
We'll discuss that in the Intern, not here.
WOW!
I am really, really looking forward this mod!
But what song is it? Within Temptation?
yeah,Within Temptation
try making a vid of u shooting it through the stargate and watching it come out the other end like a split screen type thing
Up to now it is not possible for the gatescript to teleport ammunitions through the gate. Maybe I get it working until release.
can u hide from it inside of buildings like normal orb strike?
Yes, for the moment, the explosion is blocked by all static obstacles. Maybe that'll change but I like it that way - I don't like realism when it violates gameplay.
i think the delay after impact until it blows is kinda cool. a little suspense