Brief description :
Revenge of Love is a Half-Life 1 total conversion, it combines action fighting scenes with puzzles and features a story like some typical films and Max Payne series. We want Revenge of Love to mix what players liked in earlier FPS games with other good stuff from modern FPS.
You will play as Jack, a not typical french student but intelligent, his passion for heavy metal, violent video games make him someone excluded from society, he is rejected by his classmates, even school personnel and parents don't take care of him. However, there is only person, who was with him since he was 6 years old, his only friend : Nina. She was the only one that take care of Jack whatever is happening, she was his bodyguard, savior, sister... One day at school, Jack tell Nina that he loves her since the beginning, a couple was born and love was there. But, not too long, another day, unidentified people decided to kill everyone in the highschool where Jack and Nina studies. What is going to happen next ? You will see when playing the mod once it will be released !
 Features :

  • Engine improvements : Thanks to the Xash3D engine and features from others Half-Life 1 mods such as ARRANGEMENT and PARANOIA, the Gold Source engine has been heavily improved.
  • Standalone game : Since we are using the Xash3D engine, you won't need to own Half-Life 1 to play the game, once it will be released, you just need to download, install and play !
  • Highly detailed maps : Maps will be highly detailed with high definition textures, models, ambient sounds.
  • Intense action fighting & puzzles : Puzzles to solve and intense action fighting scenes will keep you busy for a while.
  • Dynamic MP3 system : The music changes to suit the situation (intense music when fighting, calm music when exploring).
  • Player skill friendly : New player ? Don't worry ! Our "Easy" difficulty will help you during your adventure. Skilled player ? The "Hard" difficulty will challenge you, or for players that think they are killing machines, may the extreme "Nightmare!" difficulty give your chance to test if you are really a killing machine (or not).
  • Realistic weapons : Revenge of Love features weapons that act like they should in real life, crouch to improve your accuracy, use some weapons's secondary function...
  • Cutscenes : In-game cutscenes are used to tell the story or warn you of a danger.
  • Secret Areas : Secret areas are hidden zones that need exploration to discover and sometimes finding a way to get in those areas, they reward the player with extra items, weapons, ammo for exploring the map.
  • "Rainbows" : "Rainbows" is the name given to the fake operative system used in computers in ARRANGEMENT, Revenge of Love will use this fake OS (or a variant) as a way to tell story or vital information for your progress (like a code).
  • Improved Artificial Intelligence : ARRANGEMENT's enhanced AI will give you though fights to encounter. Too easy for you ? The game will change that to get it a little harder. Too hard ? The game will assist you.
  • Other game modes : Finished the game ? There are other game modes that awaits you !
  • Computer friendly : You don't need to run Crysis 2, Half-Life 2, Battlefield 3 or Call of Duty : Modern Warfare 3 in the highest possible details of graphics to play smoothly Revenge of Love.
  • Others un-announced features...

MOD STATUS => In development

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Level Design - Sewers - W.I.P. Level Design - Sewers - W.I.P. Beta Graphical User Interface V2
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1 comment by shepard62fr on Aug 13th, 2014

Hello ModDB !

This is the third development report of Revenge of Love (a year after the last one). Before you slap my ass for having kept Revenge of Love under a year of silence. I will explain everything.

The "Why Revenge of Love has been silenced for a year ?"

Since September 2013, time working on Revenge of Love was like "10 minutes per day", the reason is the fact that I had to handle both school and personal life stuff and couldn't allocate time for Revenge of Love, in order to give you an example, I created the "introduction" map in 3 months which is just a little room, an external view of a playground and the beginning of Jack and Nina's high school.
Around March 2014, I had to stop working on Revenge of Love, school was taking much more space in my time.
I started working back on Revenge of Love during the holidays (June 2014).
So know that you know why Revenge of Love has been silenced for a year, it's time to move on the stuff made during 1 month and a half.

No more modification (in hell ?), it's a standalone total conversion now. 

Revenge of Love is no longer a Half-Life 1 modification, it still uses the Gold Source engine, but we are now using the Xash3D engine.
Xash3D is a Gold Source engine build from scratch, it has a lot of great features and it's great to work with, you can learn more about Xash3D here.
The fact that we use Xash3D means that Half-Life 1 will no longer be a requirement to play Revenge of Love when it will be released.

Starting from scratch, for everything

It doesn't only concern coding, but also story, levels, in short terms : everything.

Programming side : originally, the code was a huge mess and was just blocks of copying/pasting/tweaking. This time, everything that we added was either re-programmed or cleaned and then integrated. We cleaned Half-Life stuff from the code, there are still some leftovers that will be either removed or are still present for compatibility. We also added some other homemade stuff that may be described in this news.

Story side : The mod's story has to be redone for 2 reasons :
1) Too short : if Revenge of Love was already finished and released with this story's length, you would have probably finished it within an hour, maybe 2 hours if you took the time to explore or just 20 minutes if you rushed like hell, the first reaction I imagine you could have look like : "OMFG YOU TOOK YEARS TO CREATE A 20 MINUTES GAME ?!?!".
2) Non-logical stuff : The story wasn't logic from the beginning, the perfect example I can give you is that Jack is supposed to have the profile of a depressed student (at the time the tragedy occurred), if you follow the current story, it's like if he knew already how to use a weapon even before getting one. If you don't understand my example, here's a simple version : a random women is about to give birth to it's baby, once the baby leaves it's mother body, he doesn't cry but speak about E=MC² theories.

What has been done in 1,5 months ?

Programming : (some stuff may be missing)
- Tweaked some Xash3D features to fit Revenge of Love's needs (MP3 system and main menu for examples).
- A lot of Half-Life 1 stuff has been removed, some others has been left and probably renamed.
- Some weapons were re-implemented, others will follow, others will not.
- New player movement system (walking, running, sprinting with stamina, thanks Ku2zoff from HLFX.ru).
- PARANOIA's view punching has been implemented and is being used on weapons and player's movement (thanks BUzer).
- PARANOIA's subtitles have been implemented (thanks again BUzer).
- New weapon behavior system inspired from Cry of Fear (for example : if you jump or sprint you can't use your weapon).
- Some weapons effect implemented (thanks DefilerUnit from HLFX.ru)
- Death scenes system improved.
- Basic statistics system implemented, it tracks basic stats like "number of kills, number of shots", still need to be improved.
- Player voice system improved (drowning, jumping, falling...)
- A more dynamic HUD.
- NPCs footsteps sounds now adapt to ground's material (if they walk/run on metal, metal footsteps is heard, thanks to ts2do from Wavelength).
- Work in progress implementation of a "Bullet Cam" system (like Sniper Elite/Max Payne).
- Work in progress implementation of ARRANGEMENT's enhanced AI (thanks SysOp, Nem, HAWK044).

Level Design :
- Currently remaking the whole introduction map.
- The sewers (which act as training) are also getting a look overhaul.

Story :
- Starting remaking it.

Final words

It took me time to write this news but I'm quite happy that I wrote it. Don't worry, future screenshots and videos will come once we are ready to show stuff. Don't forget that you can like us on Facebook, follow us on Twitter and track us on ModDB, stay tuned fore more information !
One last thing : Sorry if I made spelling errors in this news, at the time I'm writing this it's currently 1:48 AM GMT+1 and I'm very tired after working hard on polishing the player movement system.

Like always, feel free to comment, suggest and slap my ass if you hate me because I silenced Revenge of Love for a year (I won't fight back), see you next time !

Shepard 

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Post comment Comments  (0 - 10 of 13)
Elitesse
Elitesse Aug 13 2014, 8:14pm says:

Interesting story, I'm tracking too!

+1 vote     reply to comment
flippedoutkyrii
flippedoutkyrii Nov 28 2012, 1:03pm says:

"The mod's story is based on games like Max Payne and films of the same genre."

That's all you had to say to get a track from me :D

I wish you the best :)

+2 votes     reply to comment
shepard62fr
shepard62fr Nov 29 2012, 1:48pm replied:

Thanks =)

+1 vote     reply to comment
raffy154
raffy154 Oct 30 2012, 4:31am says:

Do you mean this mod has the same objective like Azure Sheep?
I mean you are Jack and you need to protect Nina. On Azure Sheep, you are "just barney" and you need to protect Kate.

+2 votes     reply to comment
shepard62fr
shepard62fr Nov 5 2012, 9:22am replied:

I can't give you a exact answer because I haven't played Azure Sheep. If I have time, I go play and finish the mod and I give you an exact answer =)

+2 votes     reply to comment
raffy154
raffy154 Aug 31 2012, 4:55am says:

Yeah! They updated after 1 year lol :P

+2 votes     reply to comment
shepard62fr
shepard62fr Sep 1 2012, 8:55pm replied:

1 year is kinda... too much

+2 votes     reply to comment
EugenefromZPS
EugenefromZPS Jun 28 2012, 10:55am buried:

(buried)

DEAD DEAD DEAD DEAD DEAD

-7 votes     reply to comment
ThatMercenarySnake
ThatMercenarySnake Jul 9 2012, 10:22pm replied:

Cyco miko says:Do what i tell ya!

+2 votes     reply to comment
shepard62fr
shepard62fr Jul 9 2012, 6:48pm replied:

It's not because there aren't any update since 3 weeks that the mod is dead.

+4 votes     reply to comment
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With almost 2 years of silence, we're back. And this time, we are going to make it.

Aug 13 2014, 6:34pm

Some level design here =) T.co

Oct 28 2012, 2:14pm

Preparing something to showcase

Oct 3 2012, 3:57pm

We have a new VGUI and background for the mod =) T.co

Aug 30 2012, 6:54pm

We have a new VGUI and background for the mod =) T.co

Aug 30 2012, 6:54pm

Creating the first map of the mod

Aug 29 2012, 2:07pm

We are now on Twitter =)

Aug 23 2012, 9:39am

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Revenge of Love
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