Brief description :
Revenge of Love is a Half-Life 1 modification, it combines action fighting scenes with puzzles and features a story like some typical films and Max Payne series.
You will play as Jack, a not typical french student but intelligent, his passion for heavy metal, violent video games make him someone excluded from society, he is rejected by his classmates, even school personnel and parents don't take care of him. However, there is only person, who was with him since he was 6 years old, his only friend : Nina. She was the only one that take care of Jack whatever is happening, she was his bodyguard, savior, sister... One day at school, Jack tell Nina that he loves her since the beginning, a couple was born and love was there. But, not too long, another day, unidentified people decided to kill everyone in the highschool where Jack and Nina studies. What is going to happen next ? You will see when playing the mod once it will be released !
 Features :

  • Engine improvements : Thanks to ARRANGEMENT's source code and people who contributed to the making of this mod, Revenge of Love will extend the power of the Half-Life engine.
  • Highly detailed maps : Maps will be highly detailed with high detailed textures, models, ambient sound and using the engine improvements from ARRANGEMENT.
  • Intense action fighting & puzzles : Puzzles to solve and intense action fighting scenes will keep you busy for a while.
  • Dynamic MP3 system : The music changes to suit the situation (intense music when fighting, calm music when exploring)
  • Levels & XP : Experience is gained by progressing into the game, after a certain amount of experience gained, you character levels up, levels allow you to unlock some extra features for Revenge of Love.
  • Player skill friendly : New player ? Don't worry ! Our "Easy" difficulty will help you during your adventure. Skilled player ? The "Hard" difficulty will challenge you, or for players that think they are killing machines, may be the extreme "Nightmare!" difficulty will give your chance to test if you are really a killing machine (or not)
  • Realistic weapons : Revenge of love features weapons that act like they should in real life, use iron sight to aim better, crouch to improve your accuracy, use some weapons's secondary function...
  • Cutscenes : In some areas of the map, cutscenes are used to tell the story or warn you a danger (like a horde of ennemies coming to kill you)
  • Secret Areas : Secret Areas are hidden zones that need exploration to discover and sometimes finding a way to get in those secret zones, they reward the player with extra experience, items, weapons, ammo for exploring the map.
  • "Rainbows" : "Rainbows" is the name given to the fake operative system used in computers in ARRANGEMENT, Revenge of Love will use this fake OS (or a variant) as a way to tell story or vital information for your progress (like a code).
  • Multi-language support : Having the mod in English is great, but in French, Italian, Spanish, German, Russian, it's much better !
  • Improved Artificial Intelligence : ARRANGEMENT's AI Director will collect data on the way your are playing the mod, and use it by tweaking the intelligence of the ennemies (which was improved) so every fight you encounter is not the same.
  • Other game mode : Finished the game ? There are other game mode that awaits you ! (Zombie Mode for exemple)
  • Computer friendly : You don't need to run Crysis 2, Half-Life 2, Battlefield 3 or Call of Duty : Modern Warfare 3 in the highest possible details of graphics to play smoothly Revenge of Love, the "Advanced" tab in the "Options" menu and the in-game menu allow you to tweak every parameter of the engine improvements so the mod can run smoothly even on sucky computers.
  • Others un-announced features...

MOD STATUS => In development

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Level Design - Sewers - W.I.P. Level Design - Sewers - W.I.P. Beta Graphical User Interface V2
Blog RSS Feed Report abuse Latest News: Development Progress #2

0 comments by shepard62fr on Apr 24th, 2013

Hey ModDB !

 This is the second development report progress on Revenge of Love, like always, we will give you a report on the progress made since the last development progress.

Track us on Twitter and Facebook

You may have already seen it on the mod's home page that we are on Twitter and you can follow us, we are also on Facebook so you can like us and follow us !

Helping SETENTIA to release ARRANGEMENT

If you are tracking progress of our mod's base : ARRANGEMENT, you may have seen that SETENTIA is close to release ARRANGEMENT, they said that they will try to release it this year. We are providing them a great amount of help and moral support to try to get a polished clean ARRANGEMENT to players. Helping ARRANGEMENT is benefit for both SETENTIA and us.

Programming

There isn't a big progress in this area we admit, but we have done something at least, we have been experimenting some stuff concerning profiles, stats and rewards. We managed to get a simple base running, we made a developer map which is a box and contains a spawn, a reward weapon (we took our MP5 as example), a button, if you try to pick up the MP5, the pick up will be denied and a message will be displayed, if you push the button, you unlock the MP5 and you can pick it up, fire it, reload it... With this, we managed to get a simple "Read and write in profile" stuff working. However, we need to do some extra work on this, it is not totally secure as it can be easily bypassed, so this is why we have to code some security.

Level Design

This is where we made a great progress, a lot has been made on our sewers, the second map is starting to breathe and we have done the basic layouts of many next maps. For those who don't understand clearly what we meant with "layouts", we have designed the maps in their very basic forms, there is the floor, ceiling, sky, walls, structure, spawn, weapons, ennemies and nothing more. There is no props, detail, textures or stuff like that. Designing layouts also allow us to test specific game play and/or cut-scenes, in the final version of the mod, everything will be detailed of course.

Contribution to Team Psyskallar's Cry of Fear

We developers are also gamers, when we want to relax or we want to recover from huge amount of work, we are playing. Shepard (me) likes to play some HL1/HL2 mods, one of them are "Cry of Fear". Because Cry of Fear became one of the most popular HL1 mods, being Greenlit and shared some stuff within the modding community, We have personally decided to port our sewers map in Cry of Fear, this ported version is meant for Cry of Fear's Suicide/Survival game mode. Huge amounts of modifications were made to make the ported version to fit like a glove in Cry of Fear's world. You can expect to download this ported version soon, at the moment I am writing, Cry of Fear's standalone version will be soon released and we are fixing the last bugs and adding the last details. We haven't decided to make a ported version to make some marketing for us and/or destabilize Cry of Fear and it's developers and/or get the MP5 weapon donation, we have decided to make it for the fun and because and to reward Team Psyskallar of their huge amount of work to deliver a great game.

And that's make the end of the Revenge of Love's second development report, feel free to comment, suggest =)

See you next time !

Shepard

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Post comment Comments  (0 - 10 of 12)
flippedoutkyrii
flippedoutkyrii Nov 28 2012, 1:03pm says:

"The mod's story is based on games like Max Payne and films of the same genre."

That's all you had to say to get a track from me :D

I wish you the best :)

+2 votes     reply to comment
shepard62fr
shepard62fr Nov 29 2012, 1:48pm replied:

Thanks =)

+1 vote     reply to comment
raffy154
raffy154 Oct 30 2012, 4:31am says:

Do you mean this mod has the same objective like Azure Sheep?
I mean you are Jack and you need to protect Nina. On Azure Sheep, you are "just barney" and you need to protect Kate.

+2 votes     reply to comment
shepard62fr
shepard62fr Nov 5 2012, 9:22am replied:

I can't give you a exact answer because I haven't played Azure Sheep. If I have time, I go play and finish the mod and I give you an exact answer =)

+2 votes     reply to comment
raffy154
raffy154 Aug 31 2012, 4:55am says:

Yeah! They updated after 1 year lol :P

+2 votes     reply to comment
shepard62fr
shepard62fr Sep 1 2012, 8:55pm replied:

1 year is kinda... too much

+2 votes     reply to comment
EugenefromZPS
EugenefromZPS Jun 28 2012, 10:55am buried:

(buried)

DEAD DEAD DEAD DEAD DEAD

-7 votes     reply to comment
ThatMercenarySnake
ThatMercenarySnake Jul 9 2012, 10:22pm replied:

Cyco miko says:Do what i tell ya!

+2 votes     reply to comment
shepard62fr
shepard62fr Jul 9 2012, 6:48pm replied:

It's not because there aren't any update since 3 weeks that the mod is dead.

+4 votes     reply to comment
KrAbWaLk
KrAbWaLk Jun 27 2012, 4:13pm says:

Looks pretty koo' so far lol, tracking the **** outta dis

+2 votes     reply to comment
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Icon
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Platform
Windows
Game
Half-Life
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Genre
First Person Shooter
Theme
Realism
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Single Player
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Latest tweets from @rol_hl1_mod

Some level design here =) T.co

Oct 28 2012, 2:14pm

Preparing something to showcase

Oct 3 2012, 3:57pm

We have a new VGUI and background for the mod =) T.co

Aug 30 2012, 6:54pm

We have a new VGUI and background for the mod =) T.co

Aug 30 2012, 6:54pm

Creating the first map of the mod

Aug 29 2012, 2:07pm

We are now on Twitter =)

Aug 23 2012, 9:39am

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