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Resident Evil: Outbreak Resurrection is a modification for Unreal Tournament 3 using its innovative Unreal engine, which is flexible and has wonderful next-gen graphics. It will feature multiplayer cooperative play over the internet. It will feature changed game play rules to add a completely new game style to Unreal Tournament 3. Plot overview Resident Evil: Outbreak resurrection begins a couple of days after the initial outbreak in Raccoon City when the T-virus was released, moments before the crisis erupts into complete chaos. The game ends in the final moments of the incident, with the player attempting to escape Raccoon City before the U.S. government launches a missile strike to eliminate the threat posed by the T-Virus. The mod will tie-in with events from the original outbreak series and Resident evil two and three.

Post news Report RSS The M4A1 model is revised!

The model has been revised with a new scope and more details. The model itself has 3,984 polygons and 2,304 vertices. This M4A1 has a quadrail, vertical foregrip, and a Trijicon ACOG 4x scope.

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Shown in this render are the M4A1, Samurai Edge, and the KA-BAR combat knife. Here it is the revised M4A1

      The revised M4A1 looks much better than the original. Improvements include a more detailed forward assist, a completely redone trigger, more detail on the lower receiver, detail on the rails, a more detailed butt-stock, the frontsight is a lot more accurate, and the scope has been changed to a Trijicon 4x ACOG scope.

      The M4A1 and the other weapons will be skinned in Adobe Photoshop. The skins will be made from scratch in Photoshop.(I personally find photo skins unattractive.) Once these weapons are skinned I will begin work on a M79 Grenade Launcher.  

    

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