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Resident Evil: Outbreak Resurrection
Written by LAUGHING_MAN, mod director

Resident Evil: Outbreak Resurrection is a modification for Unreal Tournament 3 using its innovative Unreal engine, which is flexible and has wonderful next-gen graphics. It will feature multiplayer cooperative play over the internet. It will feature changed game play rules to add a completely new game style to Unreal Tournament 3.

Plot overview
Resident Evil: Outbreak resurrection begins a couple of days after the initial outbreak in Raccoon City when the T-virus was released, moments before the crisis erupts into complete chaos. The game ends in the final moments of the incident, with the player attempting to escape Raccoon City before the U.S. government launches a missile strike to eliminate the threat posed by the T-Virus. It wills tie-in with events from the original outbreak series and Resident evil two and three.

"unnamed scenario"
this scenario will incorporate the original Racoon City Police Department from the original games. This will be our first developing scenario for our game. A group of survivors are pushed back by a zombie horde and our forced to take refuge in the Raccoon city police station, whilst trying to solve puzzles that were put in place to guard certain areas of the station, our survivors get caught up in the midst of trying to help Brad Vickers against a Bio-weapon made by Umbrella known as Nemesis. You will enter the world of survival horror once again; will you survive? The scenario will take place before Resident Evil 3. You will help supporting character Brad Vickers through his desperate attempt to escape from a powerful monster, is it also his last moments or will he survive?

Game play
3rd person view that pan out when speech of character gets faster and comes back in when they slow down.
To be able to run you have to press and hold a button
Inventory system exactly like that out of outbreak, and being able to present items for people to take from you
virus-o-metre like in Resident Evil Outbreak; so there is technically a time limit
more realistic movement; or mocking that of Resident evil (custom animations as well)
Incorporated puzzles into the mod, much like Resident Evil.

Interested in joking the mod team? Experienced in a particular area? Why not pm me and see if you can get a place on our development team, we're growing all the time.

Some places that need o be filled are;

Character modeller
Prop Modeller
Texture artist
UT3 rigger - rigging models in Unreal

External links

Image RSS Feed Latest Screens
Entrance Final Guns and Ammo Beretta Ammo
Blog RSS Feed Report abuse Latest News: Resident Evil montage update!

0 comments by LAUGHING_MAN on Apr 14th, 2008

I have put together a video showing all the work (i think) that has been done so far. we have been working on getting more models for the game, ikillvampires is making more static meshes for the R.P.D. and uberjager as you may have seen as finished a few weapons now (hes currently UVW mapping them) and hes also working on that grenade launcher from RE3 - yes its going to be back; yay, imagine that ingame.  We have also got a few alicants for coder position, i have hired one of them and still are waiting to hear from the rest; we do need a few - trust me, this is GREAT NEWS and im really excited that we are going to have some coders. anyway here is the video:

Keep the comments coming; we love to hear from you and what you think about the mod, and we will take suggestions onboard. I hope you enjoy the video; the song sort of fits in with whats been happening lately to me, cause i have got problems with my sleep because i dont get enough. We will keep you all updated on progress and yes we still would like you to join the mod team:


coders  and modellers (character and prop)

Post comment Comments  (0 - 10 of 196)
SharkBites Jul 13 2010, 11:12am says:

oh come on not again

+1 vote     reply to comment
thegamer1998 Nov 25 2009, 5:28am says:

dead mod?

+1 vote     reply to comment
KingKannibal Jun 29 2009, 4:16pm says:

OMG...First I discover Biohazard Alert of San Andreas, now I discover Outbreak Ressurection for Unreal Tournament...

can it get any better?

It's like if all my fav games with mod communities make Reasident Evil remakes...WOW

Resident Evil for Life

+1 vote     reply to comment
YakiKadafi Dec 4 2008, 5:16pm says:

I really miss watching back on this mod for updates... too bad y'all couldn't finish it..

+3 votes     reply to comment
Dj_Xan Sep 6 2008, 12:37am says:

Man do not compare the Unreal Engine With the Sucks Source Engine
Meshes for decoration in Unreal is named Static Meshes a sistem 1000 times much better then props of the Source Engine, this gona be a great total conversion but respect the Unreal Engine games fans

+1 vote     reply to comment
matt_12 Aug 30 2008, 9:52pm says:

You have got to be kidding me.

+1 vote     reply to comment
ultimatemale420 Aug 30 2008, 5:36pm says:

its a shame this mod has died, but hopefully laughing man will not delete the work that has been done and be willing to pass on the current work to those who wish to develop it further
or perhasp lets hope laughing man manages to find time to begin redeveloping the mod
its an absolute shame when something like this happens al tha time is practically wasted wish this mod had more developers coders and team memebers to help them through.

+1 vote     reply to comment
Gurra300 Aug 30 2008, 5:25pm says:

is this mod alive, im hope it is anyway :P

+1 vote     reply to comment
TanaToS Jul 15 2008, 7:08am says:

it like

+1 vote     reply to comment
BiohazzardOuttbreak Jun 29 2008, 5:45pm says:

dude, can i join the team, i am great with informatin and other kewl stuff

+1 vote     reply to comment
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Resident Evil: Outbreak Resurrection
Resident Evil: Outbreak Resurrection
Last Update
5 years ago
100 members