Resident Evil: Outbreak Resurrection is a modification for Unreal Tournament 3 using its innovative Unreal engine, which is flexible and has wonderful next-gen graphics. It will feature multiplayer cooperative play over the internet. It will feature changed game play rules to add a completely new game style to Unreal Tournament 3. Plot overview Resident Evil: Outbreak resurrection begins a couple of days after the initial outbreak in Raccoon City when the T-virus was released, moments before the crisis erupts into complete chaos. The game ends in the final moments of the incident, with the player attempting to escape Raccoon City before the U.S. government launches a missile strike to eliminate the threat posed by the T-Virus. The mod will tie-in with events from the original outbreak series and Resident evil two and three.
Gameplay 3rd person view that pan out when speek of caracter gets faster and comes back in when they slow down. To be able to run you have to press and hold a button Inventory system exactly like that out of outbreak, and being able to pressent items for people to take from you virus-o-metre like in Resident Evil Outbreak; so there is technically a time limit more realistic movement; or micking that of Resident evil (cusom animations aswell) Incorporated puzzles into the mod, much like Resident
Posted by LAUGHING_MAN on Apr 15th, 2008 digg this super bookmark
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Gameplay
3rd person view that pan out when speek of caracter gets faster and comes back in when they slow down.
To be able to run you have to press and hold a button
Inventory system exactly like that out of outbreak, and being able to pressent items for people to take from you
virus-o-metre like in Resident Evil Outbreak; so there is technically a time limit
more realistic movement; or micking that of Resident evil (cusom animations aswell)
Incorporated puzzles into the mod, much like Resident Evil.
i think these will be the main gameplay elements ; if there is anything else you think we should ask please suggest - there is no harm in doing so, and we will take them onboard.
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