This is the Republic Commando Extra Weapons Mod very fun to use includes sniper attachments C4 packs pistol attachments flamethrower different types of ammunition and other various weapons. The mod also includes "hell" mode a much harder mode were you have alot more powerful opponents. With this mod comes another badass feature were a new "villain" is brought in, Droid C-17 the droid has pulse shields wich launch back the bullets has rocket launchers and standard laser guns. I hope you enjoy my mod! .

Description

Puts BOT paths into the Deathmatch maps of Republic Commando (CD version) (designed for Skip's admin mod 1.3, included), so they don't just stand around anymore...

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BOTS Republic Commando DM Ren
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DarthKurgan Author
DarthKurgan - - 6 comments

Please note that this mod is un-tested in online play. If anyone gets it working with 2 or more people, please comment!

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DarthKurgan Author
DarthKurgan - - 6 comments

Reporting more issues:

Team Deathmatch doesn't work properly:
-Bots from your team will attack you
-Friendly fire setting of server doesn't apply to bots

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DarthKurgan Author
DarthKurgan - - 6 comments

Go to your Republic Commando's "GameData/System/" folder and find the file called "mod.ini"

These are the lines to edit & save:

[NCC.BotSupport]
BotUnits=6
AIAccuracy=0.7
AIAutoDetectRadius=2048

Obviously bot units are the # of starting bots for each map, the accuracy is self explanatory and the last option I am playing with to see if it improves the Bot usage. Originally it was 1024. With 2048, they have the ability to see much better, but occasionally bots will try to run into walls because they can see someone off in the distance. Further experimentation is needed...

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Guest
Guest - - 690,040 comments

does this work for eu players with this mod. i live in eu and tried getting this working. doesn't work. have i done something wrong

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Stormtrooper_Lawyer
Stormtrooper_Lawyer - - 66 comments

you have done something wrong for sure because I am also from the eu and it worked no problems.
Read the readme

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*wolfie*
*wolfie* - - 45 comments

Yo DarthKurgan i was able to troubleshoot the team deathmatch bot not leaving spawn issue kinda it's a simple fix all I did was go in the mod.ini file and I changed the BotUnits 8 to 21 and now the ai on both teams walk around and fight in team death match I hope this helps anyone else here also thxs for uploading this ai mod it's amazing cuz like trying to find matches now a days in 2021 is like impossible ngl. This fix isn't perfect and it works well with some maps however it will be chaotic of course lol i mean it will for the most part feel like a real war anyways i hope some day you are able to make the ai work for tdm I know there are limitations when it comes to ai bots but would be cool to see in a future update. Maybe some other moder can make that functionality work so far though great mod. Just know that not all maps work perfectly in tdm with bots right now so far the only maps that currently work with 21 bots is arena A17 arena G9 gunship kachirho and lock down kinda. For the rest of the maps the ai on both teams stay in their spawn. I hope that one day this mod can support tdm correctly with ai walking around

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Guest
Guest - - 690,040 comments

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DarthKurgan Author
DarthKurgan - - 6 comments

Fantastic detective work, wolfie and Guest! I admit I haven't checked on this in awhile and I was pleased to see someone had a suggested improvement. I would love to check this out myself and I'm sure others will to, especially since it's so easy to do with the mod.ini file.

" i was able to troubleshoot the team deathmatch bot not leaving spawn issue kinda it's a simple fix all I did was go in the mod.ini file and I changed the BotUnits 8 to 21 and now the ai on both teams walk around and fight in team death match I hope this helps anyone else here also thxs for uploading this ai mod it's amazing cuz like trying to find matches now a days in 2021 is like impossible ngl. This fix isn't perfect and it works well with some maps however it will be chaotic of course lol i mean it will for the most part feel like a real war anyways i hope some day you are able to make the ai work for tdm I know there are limitations when it comes to ai bots but would be cool to see in a future update. Maybe some other moder can make that functionality work so far though great mod. Just know that not all maps work perfectly in tdm with bots right now so far the only maps that currently work with 21 bots is arena A17 arena G9 gunship kachirho and lock down kinda. For the rest of the maps the ai on both teams stay in their spawn. I hope that one day this mod can support tdm correctly with ai walking around " ...
"the fix is pretty simple . I did some fiddling around, and in the mod.ini I changed every single IPPolicies_mod[#]= to equal "ACCEPT,*" (Beforehand, we tried playing together before I changed each one of those but I could never join my friends match he had hosted. once I changed all of these it worked). I then used a program like Hamachi to create a LAN network from a distance with a friend and we were able to play together in a LAN match with bots in the game on multiplayer. Both of us had the mod installed, but our mod.ini files were not the same, whatever the host adjusts his to is what the match will use. So the maps must be installed for all users trying to play, but the mod.ini doesnt have to be the same. And all users will have admin privileges to add or remove bots.
I hope this helps for anyone that sees this now. "...


again, thanks for the effort!

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DarthKurgan Author
DarthKurgan - - 6 comments

So on teams my buddies don't attack me anymore (but Trandos have Commando pain/death voices) but nothing much else has changed...

Or maybe I'm missing something? I implemented the changes proposed in the two comments above and I still have the same issues... bots camp until you move into their line of sight THEN they run at you and fire like demons (their melee attacks always seem to miss).

I think I played around with their sight values and that was the best I could do to make them seem more human like (standing stock still until you move in front of them is pretty unrealistic, like they really CAN'T see a thing in those helmets!).

Anybody else have any suggestions?

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*wolfie*
*wolfie* - - 45 comments

Hello, DarthKurgan sorry for not responding in a while moddb doesn't notify me when a message is posted for some reason the only thing that I could recommend is editing the ai to make them able to see through walls or something like that or idk if you are able to create paths for each map with this mod I have found another modder who has been trying to create pretty good ai pathing methods here is the link below to his channel maybe you two could collab together to see if the both of you are able to perfect the ai for this old game. Idk if he is still active anymore but I'm sure he may still be interested in figuring out the pathing system for republic commando. In the description he has his own mod files for the ai etc as well if you would like to check out his work so far he seems to just be testing out the ai mechanics. Who knows maybe the two of you will make a fantastic team together keep up the great work DarthKurgan you are a very talented modder I can't wait to see what the future holds for this mod as it has a tooooonnnn of potential to be one of the best mods ever made for republic commando I'll definitely be voting for this mod to be one of the best mods on moddb when they let us vote.

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