Bad morning Commanders. The Brotherhood of Nod has overrun our base facilities last week. We need this area back under GDI control. Vehicles can be dropped...
An awesome conversion of the Renegade Single Player and Custom maps to an Online Cooperative game mode in a First Person Shooter environment.
Below follows a sample of the configuration file for the new Coop we are working on:
; Settings for MultiPlayerForums Coop
; Here you can configure several aspects of how the Coop server functions...
; The Version info will be removed from public release so they cannot change it.
;Turn on or off Veterancy levels from which players receive small advantages ingame.
; The health and armor total of a player is multiplied by this number to determine how many points they
; need to level up to the next veterancy level.
; When a friendly player repairs a friendly building, vehicle, harvester or unit they get these
; veteran points applied:
; The option Play_As_Team determines what Team players should be on. Use 0 for Nod and 1 for GDI.
; Set Time, Mine and Vehicle Limits
; Set wether or not there should be a Dynamic Difficulty which switches between Easy, Normal and Hard
; based on the playercount in the server.
; At how many players should the server switch difficulty levels?
; Should a message appear everytime the difficulty level updates?
; Set the GLOBAL difficulty if DynamicDifficulty is turned off, bots will always be of this Level then.
; Difficulty=1 -> Bots have 50% less health and armor than normal.
; Difficulty=2 -> Bots have 100% health and armor (as set on preset in editor).
; Difficulty=3 -> Bots have 50% extra health and armor.
; The higher the difficulty the less chance for bots to drop their primary weapon.
; The higher the difficulty the less chance for bots to drop big powerups for health and armor.
; Turn on or off the playing of sounds when you pickup powerups.
; Turn on or off bot powerup drops.
; Set the time for dropped powerups to be available, after it expires they will be destroyed.
; Below you can set various limits for characters, best used under the mapspecific settings.
; It is best to keep the limits for advanced characters low as it makes gameplay more interesting.
; If you want only one player to be able to play as Havoc you would set LimitHavoc=1 for example.