The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

We are looking for crew: we still need coders, mappers, texturers and modelers! This HL² mod involves reviving a game from 1999 called Redline. If you have suggestions, or want to know more about this mod, feel free to leave a comment. You can also join us in the IRC channel: #redlineMod @ Quakenet Our to-do list: Members' nicknames listed below are from this forum. Core Team - Yytrium (Mod & mapping leader) - Tijnoz (Co-Mod leader & communications manager) - MagNet (Modeling leader) - woody (Texturing/Skinning leader) - MiCroN (Coding leader) Mapping department (by Yytrium) - Yytrium - Tijnoz - borisjake - Ark3r Modeling department (by MagNet) - Magnet - APPLY Texturing/skinning department (by woody) - woody - APPLY Coding department (by MiCroN) - MiCroN - NightCreatur - >CODER

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Finally, we're on ModDB. It's good to be here. I have this feeling, and it means much to me. I feel this mod will grow out to be big. And I mean BIG. Ofcourse, we've got a Hell of a long way to go. I have just opened up the Help Wanted section. Priority is, ofcourse, a C++ coder. We currently

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Finally, we're on ModDB. It's good to be here. I have this feeling, and it means much to me. I feel this mod will grow out to be big. And I mean BIG. Ofcourse, we've got a Hell of a long way to go. I have just opened up the Help Wanted section. Priority is, ofcourse, a C++ coder. We currently have 1, but he doesn't have much spare time. Weekends-only for this fella. We need a coder who can take responsibility for the rest of the (future) coding team. The coder we seek will be part of the mod's Core Team. You can check our Help Wanted section for more detailed information.

On to the news: The website is fully running now. I had to build one quick for ModDB, but it's fully configured now. The forum has just been activated. I will be working on the CSS to fit the site's theme. Also I might take it out of the frame since I can't compress the forum's width even more. If you feel like posting you are free to sign up. For the feedback section you do not have to sign up.

I will keep you guys updated on this brilliant mod (ego ;-)).

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