Red Alter - a total conversion based on C&C3: Tiberium Wars, dedicated the theme of alternative history of WWII and the Cold War.

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Our development team is pleased to announce that we are don't development this mod any more... But we have good news - we are working on a Red March!

Posted by Watchdream on Jul 21st, 2012

Our development team is pleased to announce that we are don't development this mod any more... But we have good news - we are working on a Red March! It will be a direct descendant of the mod, but at a new level. We had refreshed the team and now we are creating our own full-fledged game. The new project will retain a part of some of our older models and etc, and will contain new gameplay elements that were difficult to implement on the old C&C:TW engine. Accordingly, the rising level of project quality. We rethought the plot and the overall concept of the game.

Funding for the development will go through сrowdfunding, that is, through the collection of funds from the fans and any interested persons. As a platform for raising money will be used On this site we will soon publish our presentation.

Follow the news from us.

P.S.: In fact, the Red Alter just gets a new name and becomes a separate engine. The visual style, units design and the basic idea remains the same.
P.P.S.: It is possible to upload the latest build of the mod.

Post comment Comments
Vengefulnoob Creator
Vengefulnoob Jul 21 2012, 10:08pm says:

Glad to hear you guys aren't letting this go to waste!

You've already got my donation.

Out of interest, however, will there be a new moddb page for the game, or do we keep following this one?

+9 votes   reply to comment
Watchdream Author
Watchdream Jul 22 2012, 1:59am replied:

Nice to hear such words :)

Yes, it will be a new page. After all, we probably publish it on the old build of mod, while they themselves begin to have the project with another name. In addition, part of our concept-arts here may violate copyright law - such as we have seen here and the Allied logo from RA1 :D

By the way, I have a question for you - in your opinion, there is the necessary number of backers for Red March founding? Of course, we do not need a budget level of Tiberium Vars, but for the development of such a serious game needs a lot of money (by the standards of Russia, our game development costs are much cheaper than in the West). I'm a little worried about crowdfounding...

+5 votes   reply to comment
shekdog Jul 22 2012, 7:49am replied:

So er, are you just moving contents to a different engine, or are you actually planning to develope your own engine? If it's the latter I'll not hesistate to put my share in!

+1 vote     reply to comment
Watchdream Author
Watchdream Jul 22 2012, 7:58am replied:

No, we're not so crazy to create its own engine, it costs too much money and many years. At the moment we choose between Gem3 (from BestWay, authors of Man of War series and Nuclear Union) and Unigine (OilRush game). Perhaps we will choose some other engine.

+2 votes   reply to comment
shekdog Jul 22 2012, 9:20am replied:

I see, thx for replying.

+1 vote     reply to comment
Vengefulnoob Creator
Vengefulnoob Jul 22 2012, 3:49pm replied:

Also, I'd say GEM 3 is the best option. Just playing around with the Assault Squad editor really, shows how much you can tweak and how beautiful you can make the textures look. Men of War already has one of the bigger followings out of Russian/1C franchises, probably not as many as S.T.A.L.K.E.R, but more than METRO, so any sort of mention or endorsement by BestWay or 1C would really help you get more people following too.

+1 vote   reply to comment
Vengefulnoob Creator
Vengefulnoob Jul 22 2012, 3:44pm replied:

Personally, I can't truly say, the only development I've managed is concepting and balance, never anything involving actual sums of money. (Well apart from dreams of getting an engine license...) Nonetheless, I DO have some suggestions.

I would personally suggest checking a few other projects on kickstarter and indiegogo for what they asked for and whether or not they got all of it. Sure, development costs might be lower for you, but that doesn't change the fact that a little extra money doesn't hurt the development process. Besides which, if you ever need additional funds, you can do paid pre-orders like what Natural Selection 2 did.

However, you will need to get a couple of loyal followers to start spreading the message, In particular on moddb and on steam, if you want success in the Western market. Inviting Youtubers such as TotalBiscuit and others to view or follow your product would also be beneficial in getting your product advertised.

Just a few suggestions on how to fund and get your product advertised. :)

+1 vote   reply to comment
Watchdream Author
Watchdream Jul 23 2012, 7:37am replied:

Since the publication of news about the Wasteland 2, I learned about crowdfounding and a couple of months of active reading articles about it and looking at the Indiegogo and Kickstarter. We do not have much chance of success, but they are still there. We look forward to "the effect of coolness" of our design (this is the merit of our artists and our crazy mind, lol) and an unusual marketing (we later explain). I think the problem with most failures of game projects on Kickstarter - is that they lack originality and coolness of design. After all, this is primarily be interested backers.

However, we are very worried, because we plan to set as the target of quite a large sum for beginners who do not yet have the authority (Brian Fargo's reputation is incredibly good, so they gave him money even more than those that he had requested). On the other hand - we are not too upset, if not the first time shall find the necessary sum, we have enough quarters or thirds of the sum of the first year of development. After that we will have more than their own content, which will be interest new investors in a new campaign to raise money. In addition, we can show off your project on Steam Greenlight.

In addition, our investors have already worked out a great reward system (miniatures of units from the game and etc).

As for advertising - yes, we will work with good and interesting people with their audience. However, it is worth doing when there will be more content, and preferably when it is ready to gameplay at least one faction.

+1 vote   reply to comment
Zloben[40k] Jul 21 2012, 11:28pm says:

Отличная новость!Так держать!

+2 votes     reply to comment
Glarg Jul 22 2012, 3:47am says:

I have thus far very much enjoyed you concept art and models, I am curious about the sort of engine you intend to use/make. Also, what are your plans regarding modability? The first and foremost thing I want out of a game, is the ability to change it however I wish. I still play and mod RA2, generals, and CnC3:TW. I also enjoy modding "space pirates and zombies" which was a surprisingly fun game. Basically, it's the biggest priority for me because that's where the fun comes from, building toys, and blowing them up.

Do you just wish to make a game that is played and then tossed away and replaced by the next thing to come along like is typical, or do you want to do something more, something that grows?

+1 vote     reply to comment
Glarg Jul 22 2012, 3:48am replied:

What I want more than anything as far as a game goes is an engine that:
1. Allows any sort of features from classic RTS games, such as the CnC and RA games to be replicated. Build styles, tank and infantry bunkers, mind control, units spawning units, rage/chaos gas, emp, shields, stealth, transformations, stacking objects on objects, variations on firing (like in CnC3) etc. If you can do it in anything up to and including RA3, then I want to be able to do it too.
2. Come with tools for importing, exporting, viewing (finished and textured, as in game) 3d models, at least in blender, but MAX and others would be nice.
3. An ini/xml/whatever error checker, and good debug messages
4. A real time particle editor for easy customization of effects
5. Implements commonly requested features/bug fixes/optimizations
6. Encourages openness of content for personal modding. Anything that is compiled, should be able to be de-compiled and changed. "MY CODE IS A SPECIAL SECRET DO NOT STEAL" is poison for a modding community.

For something like that, I would easily drop $200. EA has some much potential with it's SAGE engine, that it chooses to only take half steps with. They did a terrific job improving the engine, but it still has a lot of things that could be improved. I'd love for them to explore a model of selling the engine/tools/support and converted models the old games while the community provides the content and implementation. They will never do this, sadly. I'm looking for someone who will.

I think there is a fair number of people who would be rather exited about such a thing. Very few of us have time or resources to be an engine developer, but there are a lot of people that like dicking around with ini files and models.

+1 vote     reply to comment
Watchdream Author
Watchdream Jul 22 2012, 7:18am replied:

We really want to make the SDK and other tools for modding the game, but the problem is that its development is also worth the money (you need to do more user-friendly interface for the novice). So first of all we make the game, and the second - the SDK for it for the fans.

We will try to make the game well be modified, it is one of our goals.

As for the engine for the game, then we have candidates to choose from, but we have not decided yet. In the end, it depends on the amount of money that we receive.

We aim to create C&C-like game for C&C-community and want to make a hardcore old-school RTS, because we do want this game for a long time. We hope that in the end, our game will live long.

+2 votes   reply to comment
P-98 Jul 22 2012, 3:54am says:

Старайтесь рекламировать свой проект и на других сайтах, чтобы как можно больше людей о нём узнали. Больше людей знает - больше пожертвований.

+1 vote     reply to comment
Watchdream Author
Watchdream Jul 22 2012, 7:00am replied:

Да, у нас уже есть небольшой список сайтов, на которых мы можем разместить свою рекламу. К тому же вся надежда и фишка как раз в рекламе - чем больше людей заинтересуется нами, то тем больше денег и придёт.

+1 vote   reply to comment
OminousSpudd Jul 22 2012, 5:58am says:

Amazing commitment, really look forward to seeing what you guys can churn out! Good luck!

+1 vote     reply to comment
kazarr Jul 22 2012, 8:06am says:

"PPS: It is also possible to upload the latest build of this mod" So, does that mean that the current version will become available for download while you work on turning this mod into a game of it's own? That would be amazing. :)
Also, I'm glad you guys are keeping this thing alive through a new project! It'd be a shame if all the awesome concept art and models would've been for nothing.

+1 vote     reply to comment
Evilhog Jul 26 2012, 6:18am says:

Уже обо всем узнал на редсусе. Хорошо, что идея получит развитие на новом уровне. Плохо то, что ещё один перспективный мод для C&C3 не дожил до релиза. Их и так не шибко-то много.

+2 votes     reply to comment
P-98 Jul 26 2012, 2:08pm says:

Кстати по поводу движка, я слышал относительно недавно вышел новый удобный игровой движок с широким инструментарием NeoAxis Game Engine плюс у них гибкая система лицензирования. То есть если ваш проект коммерческий (если некоммерческий можно юзать бесплатно) цена лицензий различается для компаний и для индивидуальных разработчиков. Самая дешевая лицензия так вовсе стоит 95 зеленых.
Вот ссылка на сайт движка и цены

+2 votes     reply to comment
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