Red Alert 3 - Unleashed is set 26 years after Uprising. A total conversion of Red Alert 3, it will include 3 totally new factions with all new units, buildings and powers.

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This feature explains the different factions production, money, tech and expansion systems

Posted by Dave9559 on Nov 27th, 2009
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United Coalition

  • Build System - 100% deployment time, with animation of drones putting building together. 
  • Money System - Refinery. Ore collector carries more, but is slower than FT version. 
  • Tech System - Tech building upgrades all buildings to Tier 2 then has a buyable upgrade for Tier 3. 
  • Expansion System - Deployable mobile crane from War Factory.

Future Tech

  • Build System - 50% build time, 50% deployment time, with beaming animation.
  • Money System - Refinery. Ore collector carries less than UC but moves quicker between mine and refinery.
  • Tech System - Tier 2 and Tier 3 are buyable upgrades at the Conyard. Requires relay to be built to get T2 upgrade. T3 requires T2 upgrade. Once researched all relays on the map are upgraded to that tech level.
  • Expansion System - Deployable outpost with larger range than UC Mobile Crane

Children of the Sun

  • Build System - 100% build time minus 3 second animation of building coming together looks like its constructed by telekinesis
  • Money System - Refinery, with 3 Ore Clones. Ore Clones can be built at refinery.
  • Tech System - Tech building upgrades all buildings with a certain range. Has 2 tech structures
  • Expansion System - Deployable outpost with larger range than UC Mobile Crane. Code permitting - Outpost built from a War factory within range of a tech structure gains the tech level of that tech structure, when deployed all structures built within outpost range have the same tech level as outpost.
Post comment Comments
Acid-Cr@sh
Acid-Cr@sh Dec 5 2009, 3:41pm says:

Looking good! BTW are Support Powers (the ones that player buys for Promotion Points) already designed for each faction?

+2 votes     reply to comment
Dave9559
Dave9559 Dec 6 2009, 6:01pm replied:

some are but some still missing :)

+2 votes     reply to comment
Acid-Cr@sh
Acid-Cr@sh Dec 12 2009, 5:26pm says:

I have another (dont know where to put it). I see the structure list is pretty much competed, so how units are doing? Do you formed a unit list at least for one faction to kick things off?

+2 votes     reply to comment
Dave9559
Dave9559 Dec 14 2009, 4:24pm replied:

the units list is about 70% atm Future tech is done but we need to wait till its finished because we change things as we do the other factions for balancing but we are working on it :)

+2 votes     reply to comment
SоrataZ
SоrataZ Feb 23 2010, 6:24am says:

AFAIK you cannot really change the speed an Ore Collector has, since the Refineries and Nodes have specific turn times for their platforms and cranes. Btw, will the CotS have a unit that actually LOOKS like 3 soldiers? Because I am not sure if several units can dock the Node/Refinery at once either.

Guess you will still make it. Good look.

+2 votes     reply to comment
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