Apolyton Pack mod Version 1.01 (beta) has been uploaded.
What's New:
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-Boomer missile is launched every 120 sec, was 80
-Fixed Yuri AI, yuri now is more likely to send transports (but some times the units may stuck and don’t move). Killing these units will make the AI to remake them and send them. In a map with three yuri around two of them will be able to send transports.
-Changed Chrono Legionnaire to no longer occupy buildings (crashes the game).
-Added new ship for USSR DEMOBOAT booooom!!!
-Changed submarine torpedoes to be more inaccurate. Torpedoes are now fired in a greater range.
-Elite submarine units do now more damage (strangely it used to do less). Torpedoes accelerate a little.
-Radar jammer no longer appear at the start of skirmish games.
-Fixed KGB agent, soviet spy camo (icon).
-Fixed NATO secret service unit to be buildable from allied barracks only.
-Fixed spy paradrop sequence.
-Changed soviet spy plane model (MIG), changed hp from 600 to 500, changed speed from 15 to 18, now it reveals the map all the way it travels, Sight=4. Model by Zengar_Zombolt RobyRulz1989.
-Increased ore regeneration.
-Added Anti-mind units with new anti-mind weapon effect. Allies get anti-mind tank and Soviets anti-mind infantry. Massive damage only to mind control units, buildings, tanks and Yuri prime. (idea suggestion by: GreekDubbingsMaker Moddb.com)
-Increased Spec Ops paradrop recharge time to 8 min, it was 5.
-Change the Force Field now to work even if the super weapons are turned off when starting the game.
-Added shotgun sounds to soviet anti spy unit. Also, after firing 8 fast shotgun shells the fire rate is delayed dramatically to emulate reloading action and firing. If the unit is left for some time without firing, the shotgun is considered completely rearmed and ready to fire 8 consecutive fast rounds again until considered empty.
-Added allied mine layer tank. It carries 5 anti-tank mines. After placing the mines it reverts to APC status.
-Change conscript and flack trooper sounds modified to have gas mask effect (experimental).
-Yuri can now reverse-engineer whatever gets in the grinder facility and can subsequently build it without the prerequisite buildings.
-Fixed construction yards, now they can be infiltrated by spies.
-Added ore silos for both soviets and allies (ore miners continue to harvest and unload ore even if storage is full and the excess ore is discarded, so build silos ahead of time and guard them from enemy spies and engineers…)
-Change grand cannons model using "Bu7loos" model (much more detail).
-Changed the prism towers to use Ares logic. So when a prism tower fires, all prism towers in range combine their rays to overload its firepower. (Beyond the increased fire power this is a very cool effect).
-Changed Dreadnought model using the perfect "Commando 2047" model.
-It seems that I have forgotten to add the AI file that controls the computer players in the last release, ehem...sorry about that! Now it is there. And btw plz, if you see something wrong just send me a message next time. Help me to provide you with fun by making the mod right!
-Refinery/Ore purifier/Industrial plant adds a very small ore amount over time.
-Battle bunkers can be now be built further away by 4 squares total.
-Changed radar jammer effect radius, now it covers x2.5 more distance than before.
-Medic is only available to the NATO forces now.
Download Here
Apolyton is out! Mod files uploaded go to the download page and download the mod now!
Apolyton Pack 1.01 Installer. Apolyton Pack mod Version 1.01 (beta) has been uploaded. Many new changes, including silos, mine layers and more.
Apolyton Pack 1.01 (Manual Install File) Apolyton Pack mod Version 1.01 (beta) has been uploaded. Many new changes, including silos, mine layers and more...
Addon - Music (latest beta) For Red Alert 2 Yuri Revenge Apolyton UnOfficial Expansion Pack
Main File Apolyton Pack 1.00 PreVersion FIX (Old Version,You Dont Need Ths File)
After having played the game without mods for years, some of my friends had things they wanted to share. Please take note we are in the 40-50 yr old catagory.
Medic - Awesome! Can't believe they took it out, thanks for bringing him back.
Grinder-cloning units - This we all felt was GENIOUS! How on earth did you make this posible???
Κατ'αρχάς σε ευχαριστώ που έκανες αυτό το mod που θα κατεβάσω ευχαρίστως για να παίξω.Χαιρωμαι που ένας Ελληνας ασχολείται με το modding και μπορώ να μιλάω στη γλώσσα μου.
Εχω εδώ και κάτι χρόνια κάνει κάποια mod με το TibEd.Μόνο αυτό ξέρω, μόνο αυτό χειρίζομαι μετρίως.
Θα ήθελα να σου πώ κάποιες ιδέες μου για το mod sou αδερφέ.
Δεν το εχω παιξει ακόμα, οπότε ότι απο τις ιδεες μου το έχεις ήδη κάνει, πάμε παρακάτω.
ALLIES:
The Vanisher: όπως ο Chrono leggionaire, αλλα είναι αόρατος,(stealth) και περπατάει.Εξαφανίζεται και εξαφανίζει 'nuf said
The Terminator. Οι αμερικάνοι φτιάξαν τον τερμινέητορ-σβατζενέηγκερ και τον προώθησαν και στους συμμάχους τους.Σαν Ρομπότ που είναι, δεν μασάει απο mind control.Για να παραχθεί πρέπει να υπάρχει battle lab, και robot control center.Δεν "σβήνει" όπως τα robot tanks όταν μένεις απο ενέργεια όμως...
Robo-Fortress: όπως το Battle Fortress, αλλα δουλεύει σαν drone.με τηλεχειρισμό.Η σαν αυτόνομο robot.Δε μασσάει απο mind control.
Οταν μένεις όμως απο ρευμα σταματάει να κινείται,αλλα αυτοί που είναι μέσα (και προφυλάσσονται απο mind control) δε σταματάνε να πυροβολούνε.
Χρειάζεται το Robot Control Center για production kai to spy satelite uplink για πλοήγηση.
SOVIETS:
Robbot Mine: Σαν τα terror drones, αλλα πάνε και σκάνε στη βάση του εχθρού kai κάνουν ίδια ζημιά με ένα IFV που εχει τον τρελλο-ιβάν μέσα.
Δημήτρης
am procrastinating with the mod right now.sorry to every one that wants a new version.it will take some more time.
The Mod is awesome, many thanks for your time. I have a question though, how come the Russian side uses the Bunkers, whilst YURI and ALLIES seem to avoid them-yet build them? Great work, really enjoying it.
Πολυ καλη δουλεια, μικρο σε μεγεθος mod χωρις δυσκολία εγκαταστασης!!! περιμενω την νεα εκδοση με αναβαθμισμενες μοναδες Yuri. Αυτο που με "χαλασε" σε οσα mod εχω δοκιμασει ειναι η συρρίκνωση των χωρών-λαων. Καταλαβαινω πως οσοι περισσοτεροι λαοι τοσο περισσοτερες ιδέες πρεπει να υπαρχουν για νεες μοναδες. Προσωπικα θα ηθελα οι ηρωωες των λαων να απομονωθούν π.χ. οπως ο Yuri απο τους Ρωσους στο RA2 εχει δικο του λαο πρεον, θα μπορουσε και η Τανια αλλα και ο Boris να εχουν δικο τους λαο. Και παλι ΜΠΡΑΒΟ για την πολυ καλη δουλεια!!!!!
Συγνώμη που καθυστέρησα να απαντήσω αλλά ήμουν εκτός τόσο καιρό.
Δυστυχώς θυσίασα τον αριθμό των χωρών για χάριν της AI (τεχνητής νοημοσύνης), διότι είναι πιο εύκολο να τις κάνω ποιοτικές και πιο έξυπνες διαφορετικά θα μου πάρει πολύ μεγάλο χρόνο για να τις τελειώσω.Προσωπικά θα ήθελα να βάλω και άλλες χώρες π.χ. Ελλάδα, Σερβία, Κίνα κ.τ.λ. Ωστόσο θα προσθέσω σε κάποια φάση αντίστοιχες μονάδες βάση των χωρών που έχω κατά νου. Η Ελληνική μονάδα θα τείνει προς την άμυνα. Σε ευχαριστώ για τα καλά σου λόγια.
What do you get upon infiltration of the construction yard?
you can see what the enemy is building,for the time.later i will add new tech to get by infiltrations.
how about a Review?? some one?
Apolyton Pack mod Version 1.01 (beta) has been uploaded.
You will be able to download it either in a zipped archive or in our installer as soon as it is authorized by Moddb.