Everyone who played Clear Sky, know that mercenary Scar, sent to members of the group "Clean Sky" and personally Lebedev, attempted destruction of Arrow. As a result of this there was unprecedented power output. Zone has once again proved its unpredictability. And, of course, none of the events is not expected that they will provoke acquisition Zone humanity and awakening in her own mind. An animated area completely redrew the reality inside the perimeter. Everything has changed: the sky and the earth, the usual way, anomalies, mutants, and even the appearance of the main instigators (Zone Rogue marks!). A Scar, resurrected Zone, got a second chance to make his major choices in life. What's all going to end this time?"

kaarel.rahu says

5/10 - Agree (5) Disagree (1)

People who created this mod seem to be quite capable. It has a lot to offer but I am going to talk only about it's faction war component that makes CS very unique game. I hope that those who created this mod take up where FC (this mod is partly based on) was left. Currently this mod is too easy and provides no challange. I am not talking about combat but how faction war and economy is balanced:
- there are too many expensive guns. It becomes even more obvious when I join faction and start selling them. Even buying a squad is cheaper than it's gun prices combined. Good guns need to be rare.
- enemies need to be more agressive. I have completely switched off friendly spawn and maxed enemy spawn but still from the beginning I
am the one who is expanding constantly
- there needs to be a risk that player can loose the base. It forces player to build up defenses before wandering off
- if possible then spawn new squads only with basic equipment like Z-team. So player can equip them that gives more reason to loot and upgrade different guns
- small note - zombies are completely immune to all damage except buckshot. That is not realistic. Make it that other guns deal a lot less damage but not to the extent where one zombie takes down 3 squads.