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In the year 2008, the UN decides to reunite all countrys of the world to "one big country". The main goal of this Action is, besides opening all borders, the elimination of the global terrorism and of all the wars.
This project started with the first day of the year 2010. All Countrys were united to one Country and the borders were opened. However some countrys have been forced to enter the federation. The consequence of this was that violent-minded members of the cabinet of some few countrys took their most faithful soldiers and prepared them for war with the main goal to cause world-wide rebellions. They tried to get their independence and political powers back. The rebellions started in the Kosovo, some arabian countrys, asia and in parts of mother russia.
To prevent the continuation of those conflicts, the Federation of united Countrys prepared a Army, with the best soldiers from many different countrys. Just like in old times american, german, english and french troops fought all together against the Terrorism.
Within this big Army, there is a small efficient Unit, used to enforce the law whereever the local Authorities weren't able to do so.
The new Conquest:
The normal Conquest Mode, but with the change that the players spawn in intervals. This means that there is a spawninterval every 15 seconds for all dead players, so you spawn in big groups and not in a mess...
The new Conquest with Last flag expansion:
The same like above but with the change that the last Flag can't be captured.
The Defense Mode:
The rebels have to defend a Base while the Special Forces have to attack and conquer the Base. The SF attack in 3 Waves (Spawn/Respawn), which ais always when all SFs are dead. The Rebels have no Respawn, but can revive eachother and have many stationary Mgs.
If the SFs run out of Respawns, the rebels suceeded to defend the Base and win. Else the SFs are the winning team.
The 1-Round Defense Mode:
The attacking Team has got a defined amount of Tickets. Every respawn of any player costs one Ticket. When one Team reaches 0 Tickets, they can't spawn anymore. The defending Team is able to spawn only once just like in the normal Defense Mode.
The Patrolling Mode:
Team 1 has to come from Point A to point B on a map and Team 2 has to prevent that. Team 1 has many checkpoints to pass and Team 2 many spawnpoints on the whole Map. Team 1 also has got a Armoured vehicle and the opponent Team a few rpgs.
The special score system:
Both Teams start with 100 (16 players) or 150 (32 players) Tickets.
Attacking Team death penalty: -5 Tickets
Patrolling Team death penalty: -8 Tickets
Killing an enemy: +3 Tickets
Reaching point B: +25 Tickets.
Passing a checkpoint with all Players alive: + 10 Tickets
Messing up the whole round with a suicide buggy: priceless.
Round ends when all members of one Team are dead or at least one checkpoint and point B are passed.
This gamemode has no supporter class
When the Round is finished the attacking and defending teams are getting switched. The "Bf2 Round" ends, when one Team reaches 0 Tickets or less.
The Supply-Line Mode:
Similar to the Conquest mode but with the change that all the Flags have to be captured in a predefined order. This is similar to the push maps in Desert combat.
The Supply-Line Mode with Last-Flag Expansion:
The same like above but with the change that always the last flag can't be captured.
The Team Deathmatch Mode:
Well, if you don't know TDM or DM, go play Unreal Tournament or Counterstrike ;)
Here is a list of the most important changes we are performing. A complete list will come with the release!
* 2 Teams, Rebels and Special Forces (SF)
* 4 different Playerclasses
* 2 different Playerkits per class
* The SF-Sniper rifle is a pickup kit which will be on the most maps
* New Rebel Skins
* Bot-Support on all maps (WIP)
* A.T.O.M made by spfreak
* Mao Valley SE made by xtrm2k
* Sharqi Peninsula made by Dice/A'Xe
* An Jahlal SE made by xtrm2k
* more to come...
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