Realistic Skin Pack 6.1
Texture 1 commentThis mod from slayerknecht and denki_groove 2009 is a massive texture pack replacing many textures.
Readme File:
Installation:
1. Go to your coh directory (most c:program files/thq/coh) and make a backup of the reliccoh.module, relicdlc1.module, relicdlc2.module and relicdlc3.module!
2. Extract the folders and files from the standard package to your coh directory and replace the existing.
3. Start the game and have fun!
If you have performance problems with the new variations, go to your CoH in ww2/archives and delete the Skins_Attrib.sga, now it is a normal skinpack. If you want to play the operations you have to do the same!
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BEWARE: Changing reliccoh.module, relicdlc1.module, relicdlc2.module and relicdlc3.module prevents any further Relic patch to be applied. Make a backup copy of these files before any modification!!!!
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Before patching you must insert the original reliccoh.module, relicdlc1.module, relicdlc2.module and relicdlc3.module!!!
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A special and big thanks goes to Slayerknecht for reskinning, combine of units, ebps build and the new method to install skins, without him everything would not have been possible.
An extra special thanks to Viking (REST IN PEACE MY FRIEND) for his skincatalogue and the very beautifull axis infantry skins, Georider (the skinning machine) for the great vehicle skins, MrScruff for the Thoma skirts on stug4 and to Buddlerjunge for the icons and portraits.
thx thx thx to you 5 and the all other skinners they allowed me to use there skins.
Skins from:
Slayerknecht
Viking
Georider
Xalibur
Doctor Lee
Halftrack
Widowmaker1
Painter
Luciferum
GniGruH
Sig21_Surgeon
and me
Zimmerit files by:
Luciferum
Portraits and Icons:
Buddlerjunge
This skinpack contains skins from Historical Skin Mod by Luciferum Rodolphe.quemerais.free.fr
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have fun
by slayerknecht and denki_groove 2009
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This mod from slayerknecht and denki_groove 2009 is a massive texture pack replacing many textures.
This mod from denki_groove is a massive skin pack containing textures for uniforms and vehicles.
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