Realism: Invictus is the Beyond the Sword version of the Civilization 4 mod that was formerly known “Total Realism” when it was being developed for Warlords expansion pack of Civilization 4. Our mod has been with Civ since the earliest days; it was, back when it was called just “Realism”, among the first comprehensive modpacks seeking to rebalance the game. For many years now, the mod continues its life and its evolution.
For detailed statistics on what the mod adds, please check the features section.
New 3.01 patch for Realism Invictus is out and available for download from ModDB!
This patch fixes the majority of the issues reported since the initial BtS 3.0 release and significantly rebalances World Map scenario.
Number of turns and number of turns per year in late game tweaked as a result of hands-off tests. Should now match tech progress better.
A couple of tech with Classical requirements moved from Ancient to Classical for consistency.
Some fixes for unit animations.
Lowered Buddhism spread a bit and increased Solar Cult spread, based on test runs. Also increased Buddhist missionary costs.
Hit light cavalry units with a nerf bat; all light and medium cavalry is now vulnerable to firearms.
National siege units updated to not be 100% lethal, to keep in line with other siege units.
All leaders now should have a first contact greeting (even if quite generic).
African classical palace no longer out of scale.
Toned down Greek Hypaspists a bit (still awesome!).
Civs should now be somewhat more eager to found traditions (although testing shows this is still not always true).
Switched off AI "victory strategies". They screwed up AI behaviour something grand - AI didn't care about anything but warfare.
Japan gets a slightly less pink color from now on, and Celts are no longer grey.
Prime Timber now available for trade with Woodcutting, not Sailing (because people kept getting confused).
Ministries no longer show in towns (as intended).
Workshop bonus from Guild Monopoly removed to get rid of Guild Monopoly/Labor Union supercombo and workshop spam.
Added "Legen(wait for it!)dary" gamespeed for those who find "Realistic" too fast.
All military units now cost a bit more hammers (=less units, more performance).
Enabled Forest Preserve imporvement.
ICBMs are now useful again.
Some civs will now use previously unused flavor units.
World map changes:
Minor leaders on the World Map given appropriate personalities and stopped from being minor. Now they will just refuse most diplomatic transactions and will be very likely to declare war on someone who borders them. There are no "always war" factions on the World Map now.
Barbarian fort now have less city defense bonus, a weakness against gunpowder units and no first strike immunity.
World Map City States get bonus happiness and research in their capital. The bonus won't apply to any other cities they manage to capture.
City States now get local sources of copper, horses and iron when they research corresponding techs. These resources are lost if the City State is conquered.
Several more barbarian and minor cities placed to hinder some overpowered civs.
Added a lot of existing swamps all over the world, extended grassland in Eastern Europe a bit further north (St. Petersburg is definitely not in tundra).
Adjusted World Map research speed and upkeep settings.
Mayans now use a Native American flavor spearman instead of a default hoplite.
All semi-civilized minors and city states can get a true Great General now, just as Hungary did.
Semi-civilized minor research lowered (they still keep up with major civs pretty decently).
Revised several colors for factions on the World Map for more contrast with their immediate neighbors.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Realism Invictus. We love games like Civilization IV: Beyond the Sword that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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