Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.

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In light of 300 (Or near) watchers, here's a little special something

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Description

I am no where near perfect with recording something, so please understand that when watching this.

Anyways, I had taken inspiration from Jedi_Clone_X2, where he wanted to make battles seem more alive. In this case, I've done that, and more. The current plan is for all production facilities (Or most) to be rehauled with new models, have added details (IE; boxes, and officers here), and get some other addition that makes it feel alive. Whether it be animated idle units, or something landing in on the building.

I'm also aware that the building isn't perfect. I need to play with the base mesh and make it intersect with the ground. I'm also aware that build pads are getting covered up. I may need to create custom skirmish maps for this, or editing the collision of the building in questions.

Credits:
SOE/CWA for the barracks, clone officer uniform, boxes, and holoterminal mesh and texture
Republic Heroes/Krome Studios for the LAAT, and clone face mesh and textures
EaW/Petroglyph for the landing pad mesh and texture
Sergeant_Barlex for the kitbash, animations, and rigging