Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.
Rather productive today, got a bunch of legion textures finished. To be specific:
•187th
•Phase 1 65th
•442nd
•41st grey and green (What's shown)
Anyways, you might also be wondering why the models look so different. The answer to this, is LODs!
Like before with the fighters, I used Frosty Editor to extract LODs from BF 2017. This chops the poly count by about 9, or 10 times, which translate to better performance for you.
Credits:
•DICE - Models, and textures
•Jedi_Clone_X2 - Animations
•Sergeant Barlex - Rigs, and textures
Will you give the 41st a green stripe down the center or their helmet like the 501st has?
Edit: Never mind, I was thinking of the 442nd
As far as I can tell, they don't have one
How are you going to implement Green Company? Will it be like Torrent Company from the Clone Wars mod 4.0?
Check the unit list.
how can i put the dice clone troopers in a swbf2 side mod
What do you use to make the models for ships and troopers? Do you use different ones?
3ds Max 9 for models.
when we gonna get the first version ?
Dunno, biggest hurdle to a new test build, is lack of a basic CIS infantry unit.
I've already selected a kick *** model, but I need kick *** animations to go with the. The Keeper_of_Faith animations that are still in use, just don't cut it for me.
looks good but the arms look a bit strange