Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.
Now, about 2 weeks ago I decided to binge on TCW for inspiration on what to add. At this point, I left off at around the Umbara arc but from the epsiode "Darkness on Umbara", I had thought I had some assets for a spotlight LAAT. Thankfully I did, and created these bad boys.
In the spirit of Umbara, I also decided that phase 2 pilots were needed. Some digging later, I found a nice blank texture that will be great for future uses.
Credits:
•Republic Heroes for the LAAT and pilot models
•CWA for the phase 2 pilot helmet, spotlights, and light rays
•AceMaster and JazzMaster for the helmet reskin
•Sergeant Barlex for the kitbash, LAAT fix, and spotlight LAAT animations
Did I mention I fixed the LAAT? While Sly's work was much appreciated, I wasn't a fan of it coming in the wrong way.
Great work! It's looking reaally nice.
{HEROIC}Elite
Thanks, these are just minor details. I've got something waaaaay more impressive in the works now. Just need to polish and test the final product. And well, see if Ozzy wants to release the details.
Yeah, looks quite excellent. Very curious what the purpose is though.
Wait until 0.9. Or feel free to guess, I think the planet terrain type is enough of a hint. ;)
Where's the fun in knowing everything?
you should make white the texture where the light comes from
These are older photos, I've adjusted some stuff like that.
are laat with laser bubbles planned?
I don't want to kitbash from the Pandemic LAAT, as it would look odd with the varied texture style. But, I'm not saying no quite yet.
If you just copy past the bubbles and stick them to the cwa laat?
Yeah, pretty much. The Republic Heroes LAAT has a kind of painty texture style, while Pandemic's goes for a more realistic style.
Will LAAT actually be a unit we can control or just a vechile to drop off clones at the drop of point?