Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.

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Report RSS Clones, Droids, and Mandalorians (view original)
Clones, Droids, and Mandalorians
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Svenwalker94
Svenwalker94 - - 1,048 comments

Will Death watch be in the mod at all ?

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Yep, it's on the unit list after all: Moddb.com

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Svenwalker94
Svenwalker94 - - 1,048 comments

I forgot about that :P

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vaderjames
vaderjames - - 31 comments

Release it Dew it.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Can't, the building tier system isn't ready.

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Guest
Guest - - 690,481 comments

Release it! I can't wait any longer!

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Tino1148
Tino1148 - - 169 comments

Looks awesome, keep up the great work!

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harrixson
harrixson - - 4 comments

excited for this

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kosmo246
kosmo246 - - 13 comments

I have but one question to ask, WHEN?

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

When the building tier system is fully operational.

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Guest
Guest - - 690,481 comments

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Description

So where to start with this dump

So here are some of the DICE inspired clone overhauls. Currently, I have a Z6, sniper, and specialist. The Z6 has a backpack, kama, arm band, shoulder armor, shoulder ammo, forearm grenades, and helmet visor. This will also carry over to the heavy gunner, and repeater.

The sniper, and specialist share armor. They have a pauldron, rangefinder, arm band, bandoleer, backpack, and holsters. The difference is the sniper has a powerful, single blast DC-15X, while the specialist has a multi-burst Valken-38X which can turn into a rapid fire rifle for a short time. Both come in the same unit company, but provide different styles of fighting.
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Next, we have some new CIS fighters. The STAP is fairly straight forward. It's a small, fast, infantry killer. It's meant to deal with the majority of clone infantry, but still needs the damage/armor/shield tables rehauled in order to work.

The E-5C wielding B1 is the droid gunner. It's similar to the clone heavy gunner, but is far faster, more deadly, but has a far smaller health pool. I may change the skin to the DICE B1 heavy, not sure yet though.
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Now for Gar Saxon, and the Imperial Super Commandos. I'm personally really happy with how the rig turned out. Anyways, these guys are buildable only on Mandalore during the Empire's reign. The regular super commando comes in a company of 6, and have a build limit of 5. Gar Saxon comes with 5 elite Super Commandos, and will spawn with tech 6 on Mandalore.

Both Mandalorian units now have the signature "pew pew" of Mandalorian guns, now that I finally understand how the audio works with EaW.

Credits:
DICE - All clone addons, Valken-38X
Krome Studios - Rangefinder, B1 Battle Droid, STAP, E-5C base, Heavy's Kama
SOE - Clone troopers, Z6
Capital Games - Gar Saxon, Imperial Super Commando
Free Radical - DC-15X
Pandemic Studios - Gar Saxon, Super Commando animations
Jedi_Clone_X2 - Sniper, and Z6 animations
Sergeant Barlex - E-5C mod, rigging, kitbash