Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.
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0.7 Patch Notes | Locked | |
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Jun 21 2017 Anchor | ||
So if you're reading this, thanks. You might have a lot to look at, even I've lost track of everything so I'm sorry if I missed anything. Non-Gameplay Changes1. New load menu battle. Can't really display an image here sorry, if I take an in game photo, it will look like crap, and if I take in an map editor image, everything has electric particles. But regardless, I'm hoping this is the final time I change this. 2. New loading screem I decided to play with the load screen a bit and came up with this. I'm not sure if I'll keep it but I'm liking it more then the other ones. Like I said, I might have missed something. This version is quite large. Gameplay ChangesPlease bare with me, models in game may look different. I don't want to display crappy looking models. 1. Rancor Battalion 1.1. HQ Credits
1.2 Basic Trooper Hands have an odd issue going on, but it's not that bad in game. He still serves his purpose. Credits:
1.3 Officers Personally I'm quite happy with the end result of Rancor Battalion. While I know the helmet texture might need some work, they still look good in my opinion. Credits
2. Clone Sniper Currently he has some random sniper rifle, this may (Likely) will change to a DC-15x. Though I'm quite happy with the end results. Credits:
4. Clone Vanguard 4.1 Vanguard Squad Leader Ever been against a squad of AATs and got wrecked, well now all you need to do is take a squad of these guys in and get to work. Each company comes with 4 normal vanguards, and a leader. Credits:
5. Phase 1 Field Team 5.1 Commander 5.2 Guard Replacing the vanilla field team, the field commander will have a guard of 4 clone guards. Credits
6. Phase 2 Field Team 6.1 Commander 6.2 Guard The phase 2 variation of the field team, I did my best to recreate the generic phase 1 commander as a phase 2 type. Credits
7. Dwarf Spider Droid Finally giving the CIS some new units this update, one of the new units is the Dwarf Spider Droid. Credits:
8. Refinery This was one of my random ideas brought to life. These are buildable on special planets which have been known to refine materials, like Bespin and it's Tibanna gas. Credits:
9. Tri Fighter I felt that the Tri Fighter a lot of mods used was getting old, for that exact reason I found this model to use. It also has a cool new missile with a blue trail, you need to see it in action, a photo isn't enough. Credits (Tri-Fighter)
Credits (Missile)
10. Porax-38 While I've made it a buildable squadron everywhere, I might change it to a special unit for General Grevious, or as a Utapau only build. Credits:
11. Nantex Fighter This is a special unit only buildable on Geonosis. It might need a bit of a buff though, as it doesn't seem to have anything special about it. Credits
11. New Y-Wing If you're wondering what that black hole is where the turret should be, I'll say you should try the squadron out in game. I think that what it is, is awesome. Credits
12. ARC 170 Like the Y-Wing, the ARC-170 has a special addition with the weapons in the back. Credits
13. New Delta-7B Don't get me wrong, I love Warb's work but I wanted to use a different 7B then all the other CW mods out there. Credits
14. Techno Union Frigate There's going to be a lot of CIS ships from here on out, sorry Republic fans. Credits:
15. Providence Maybe it's because of my XML edits, or because the fact the CIS had overpowered lasers (That's been fixed), but this ship just tore my fleets apart. Credits:
16. Procutor The reskin work Sly has done on this is nothing short then awesome, I still can't believe how much it's changed. Credits:
17. New Galactic Conquest I'm on a bit of a tight time schedule, but I'd be more then willing to put an image up, sorry. Credits:
18. New cold planet map Again, no image due to time schedule. Credits:
Final NotesI'm deeply sorry if I missed anything, when I was writing this I was on a very tight time schedule. Also, there's one known bug where after you manually command a fight in GC, the background will shrink. I'm not currently sure why this is happening. |
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