Raising the Bar is a mod based off of the idea of amalgamating the earliest concepts of Half-Life 2 into a coherent story. This mod is not a leak-fix, nor is it a concept art recreation gallery; it will be a full story with inspiration from the old material as well as our own ideas of how to make it all fit together.

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Hey everyone, as you can tell by the title we need some more help on the team. Read on to find out who we need!

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Hey everyone, hope you all are well. We on the team have come to ask for your assistance again, and judging from the support we got after our last help wanted post we hope to have a few new members in the near future!

So, you're probably wondering who we need, right? Well, we are always open to anyone who wants to help out regardless, but right now we do need more specialization to help further our progress.

First off, we need mappers/level designers who can work with Valve Hammer Editor, preferably efficiently. We have a few mappers on the team but work has been slow and, as the old saying goes (I think), you can never have too many good mappers. That, on top of a few mappers having left/planning to leave means we need to look to you, the community, for support again. You can find out more about our mapping needs here:
Moddb.com

Second, we are also in need of environmental texture artists who can work well with making high-quality textures for our maps. We have one texture artist on the team so far, but having him to try and texture EVERYTHING is a bit extreme, understandably. You can find more about what we require in this position here:
Moddb.com

Thanks for supporting us so far, and we look forward to hearing from you all soon!
-The RtB Dev Team

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RyanFoolishGenius
RyanFoolishGenius - - 130 comments

I'm starting to learn mapping for Portal 2. If nobody else is available to map by the time I master Hammer, I'm open to helping. :D

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AmbientNoise Author
AmbientNoise - - 225 comments

Take your time with it and learn well; we'd rather have less mappers now and better ones later than quite a few inexperienced ones as soon as possible. :)

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ryan090400
ryan090400 - - 3 comments

Are you out of the concept art stages of development yet? I would gladly help with any of that. I love what you and your team are doing, but I'm not experienced in mapping or textures. I wish there was a bit more I could do. If there's a small job that opens up which doesn't require too many skills, I'm here to help out. Good luck with everything, I've been waiting for something just like this to come along for a VERY long time.

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AmbientNoise Author
AmbientNoise - - 225 comments

Well, we're doing concept art alongside mapping so it's more direct and saves me a little time and effort (as I do quite a bit of concepting).

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Guest
Guest - - 689,491 comments

Well, I'm a modeler, and I like this project, and I want to do something for this, I can model things like weapons, persons, and map props or details for the maps (I know the proportions things for the maps).

I want to join in this group, and work with you.

Steam name: Lenoax.

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Lenoax
Lenoax - - 11 comments

Sorry this is my account. I repeat: Lenoax.

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