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A cut content restoration mod that takes on a whole new atmosphere. Is your will to survive... Stronger than theirs?

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Report RSS Unforeseen Consequences - Sector B Lockout (view original)
Unforeseen Consequences - Sector B Lockout
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KrispyOS
KrispyOS - - 1,286 comments

Amazing job, but looks to clean for black mesa incedent.

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Amish_
Amish_ - - 94 comments

Hey Mister Freeman, I had a quick level for you to go through but we had a resonance cascade about 20 minutes ago and I'm still trying to find my key card, just one of those mods I guess...

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Quadro283
Quadro283 - - 562 comments

Looks rad dude.

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Blue199
Blue199 - - 6,973 comments

That light, damn!

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Thanoshld
Thanoshld - - 1,416 comments

Creepy... I love that fan/light thingy on the ceiling. Perfect shot to work as a desktop background image ;) .

For it to be even more atmospheric, maybe tone down all lights except the red ones a bit so they illuminate the whole scene, adding to the eerie feeling of this cold BM corridor. Also, not every area needs to be filled with destruction/blood/dead bodies. I am OK with areas being somehow intact, makes the player feel a bit safer there and rest from all the action. Not to mention it's good to see the containment system work for once :P .

Keep it up!

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Mort_Brain
Mort_Brain - - 573 comments

Looks grand

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ReezeTheVampire
ReezeTheVampire - - 3,930 comments

Really solid lighting for Gold Source, well done.

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DoktorWhiplash
DoktorWhiplash - - 245 comments

Shadows...The beast casts a shadow down upon thine floor while eating remains of his victim..Looks cool...

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Description

The Coolant reserves in Sector B provide coolant to the hundreds of thousands of pieces of machinery & computers needed to run the Portal Device in Sector C & all throughout the facility.

You've managed to fight your way through the now inside-out Anomalous Materials labs, and now you've found yourself at the airlock leading deeper into Sector B. It appears the coolant reserves were locked down in a hurry, judging by the scientists haunting the inside of that coffin of an airlock. Take a breather, there were some security guards up at the armory earlier this morning right? Maybe one of em' is still alive... Or at the very least, one of them might still have an access card.

This area has gone through quite a few iterations in RainFall, this map has been tossed and turned since late 2015 & I think I've finally got it in a shape that I'm confortable with. It is very likely that the area with that barred off doorway in retail was once an airlock during development, and the cut keycard puzzle from this map supports that theory, figured I'd give my X-Lab hallway prefabs some use aswell here.

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