One of the most vicious Imp mods ever made for Doom. A combination of various mods I like, in order to raise the quality of Doom to help it compete with Doom 2016. These Imps walk faster like BD64 Imps, have the fireball from Psychophobia and they have the vanilla Brutal Doom jumping melee attack. In addition, they have the BD64 brightmaps, the BD shadow effect and BD fireball smoke. They also have the footstep sound effect from Cosmetic Doom. All in all, this is the most comprehensive Imp mod I am able to make so far! It will probably be updated in the future, and will definitely be merged with future mods. Any thoughts or suggestions? Please comment!
The most vicious Imp for Doom. Best mod combo yet! Faster, harder-hitting and more versatile, though admittedly not as versatile as the ceiling-crawling Project Brutality Imps...yet.
This mod combined features from multiple mods. Here are the credits to illustrate what I've done:
Credit goes to everybody else who made Doom stuff, as usual:
Samuel "Kaiser" Villareal and his Doom 64 TC "Absolution"; the resources of
which were adapted into PK3 form by Footman in his PK3 D64StuffGZ (he also
credits Orangewaggs and says other people he couldn't remember also helped).
Sgt.MarkIV for Brutal Doom and Brutal Doom 64; from the former, I derived the
Imp's jumping attack, the smoke for the fireballs and the Imp's shadow. From
the latter, the faster walk, the brightmaps and the gibhealth.
0xCobalt for Psychophobia, where I got the newer, more devastating fireball.
TheZombieKiller for footstep sounds.