Command & Conquer: Red Alert 3 - Science [Final Version Released.] [THANK YOU FOR PLAYING.]
Really fantastic mod. Along with Armor Rush this mod gives me SO much extra content. Armor Rush is much more polished and the graphics are better but this mod is just plan fun. The author recognized that OP units are fine as long as all sides have access to them. Everyone is OP & it really comes down to which side can build their boss units the fastest. I've yet to see a game with two different boss units facing off but I am really looking forwards to it.
There really is a massive amount of new units and I mean so many that you really couldn't build them all. If you have ever wanted to build multiple giga fortresses in a LAN game & top it of with a massive base in the sky this is the mod for you..
There is a great balance between them too.. The Allies boss unit can teleport but it's not near as strong firepower wise. The Empire's is very slow but a total machine of death and destruction.
Aside from playability which most mods focus on, the Science Mod --as its name said, made more surprising breakthroughs on the technique of making mods and discovered more potent of this game's engine. Like improved user interface and additional music to switch. It benefits the modding community till today, scientifically.
Best of the best! This by far the best mod i have ever played. So glad i can play RE3 with this mod. Author did a very good job. Can't wait for the next updates :D
Very good mod with high potential and many new content. But need some balance between original and added units.
Will be very cool if creator add fourth faction like Third Reich.
this mod is AMAZING!
units from Uprising and TibWars!!!, as well as the whole (well kinda) Scrin faction!!!
altho its not finished yet, the amount of work was done here is TREMENDOUS!
very nice mod. some more units should be added from cnc3 and cnc4
Мод огонь только не хватает NOD и GDI
the best
I love this mod so much <3!
Great.