I just recently started making a modification, and this is my first mod. Basis for mod was the source code RA3 Upheaval created by Bibber. This mod brings a significant change in the balance, and adds some new units. I'm very bad speak English and you can do something does not understand, I hope this does not happen. Important note: for the mod to work correctly, you must run "model detail" at least at high for the mod to work,it worked even if you put other options at low. However, I would recommend play with maximum graphics settings.

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list of new developments for the next version that will be released soon

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  • Tesla Trooper - reduced armor
  • Sickle - has toxic gun
  • Grinder - reduced health from 2400 to 2000, price 2500
  • Shogun Executioner - no longer crushes allies, reduced resistance to Tesla attack
  • Peacekeeper - can attack in the shield mode, price 170
  • Imperial Warrior - Reduced the reload time to 2c blaster 0.7, price 170
  • Presidential helicopter - is available, can transport infantry and vehicles, missiles attacks, while improving the air is able to attack air targets, picks up passengers on the ground, price 1700
  • Century Bomber - increased health from 1000 to 1400, increased capacity from 5 to 10, can transport vehicles
  • Stingray - Tesla waves damage reduced from 500 to 250
  • Emperor - available at T2, chrono bomb explodes as a level 2, price 1500
  • Spy - explodes as a chrono bomb level 3, can bribe the building, bribery is spending 3000, the price 3000
  • Kirov Mk II - Increased health to 400%, armed with missiles air-air/air-ground, at long range attacks as Artillery, with death as a nuclear power plant explodes, the price 30000
  • Harbinger Gunship - in the mode the machine gun can attack air targets
  • Nuclear explosion shock wave discards units
  • MEDVED - Damage reduced from 300 to 200, reduced armor, the price 2500
  • Soviet laboratory - restores the health of the infantry and ground vehicles by 1% per second
  • Nanotech Mainframe - restores the health of buildings and fleet of 1% per second
  • Defense Bureau - restores the health of aircraft and the fleet by 1% per second
  • Observation Post - restores the health of the buildings by 2% per second
  • Increased profits for the AI hard and brutal
  • Apollo Fighter - double damage for airships and Harbinger Gunship
  • MiG - double damage for airships and Harbinger Gunship
  • Tengu - damage increased for MiGs and Apollo from 30% to 50%, damage for airships and Harbinger Gunship 150%
  • Flak Trooper - attacking missiles, price 300
  • Cryo Legionnaire - reduced range and power freezing when death
  • ChronoSwap effect on air targets
  • Apocalypse - not shoot from cannons at air targets, equipped with air defense missiles, no longer bunker, no regeneration, the price of 5000
  • Mortar Cycle - price 650, reduced armor
  • Akula Sub - Price 1200
  • Naginata Cruiser - Price 1200
  • Assault Destroyer - price 1400
  • Pacifier FAV - increased range of attack in siege mode, from 800 to 1100
  • Ground artillery of all factions - Increased range from 500 to 700
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Valherran
Valherran - - 2,443 comments

Did you add the original Spy back in?

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PERVERT Author
PERVERT - - 916 comments

no

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Valherran
Valherran - - 2,443 comments

It needs to be put back in so that the campaign can be playable and completed.

Did you also tone down the damage of the AA missiles on the Emperor Oni? Or fix the nonsense with the Yuriko Omega and the Shogun Executioner? Those were badly needed too.

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PERVERT Author
PERVERT - - 916 comments

*It needs to be put back in so that the campaign can be playable and completed.
-strange. I was able to complete campaign

I tried to correct Yuriko Omega and the Shogun Executioner but it was impossible for me

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Valherran
Valherran - - 2,443 comments

Impossible? What happened when you tried? O.o

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PERVERT Author
PERVERT - - 916 comments

when I tried do this the game crashes always. sometimes I think that it is impossible, because I spent a two weeks on it. :-(

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