Change History:
01/15/2014:
WeaponSet Adjustments:
Explanation:
I wanted to remove variation of ClipReloadTimes and
FiringDurations, as well as better sync them based
on how they look. So I changed standard defense clipsize
to 3 (as shown in the model) and while containing a javelin soldier,
clipsize was reduced to 6 from 8. ClipReloadTimes adjusted to keep
DPS the same. I decided to choose 0.05s for the firing duratiion per rocket.
Ideally similar changes will happen to other weapons in the future.
The Javelin Soldier Weapon Firing Duration Decrease works at two points,
1. Consistency between Rockets. Same Rocket animation same rocket Right?
2. Fires faster therefore longer duration of him not firing, making it
feel like he actually reloads that rocket launcher.
Created a new weapon for the Allied Multigunner IFV Contained because
it was using the same weapon set as the Allied Base Defense Contained.
(Different Clipsizes means different firing durations and reload times).
Changed Allied Base Defense Weapon:
(AlliedBaseDefenseRockets)
FiringDuration decreased to 0.15s from 0.25s
ClipSize increase to 3 from 2
ClipReloadTime increase to 0.75s from 0.5s
Changed Allied Base Defense Weapon with Javelin Soldier Contained:
(AAAVT1_AlliedAntiVehicleInfantryMissileLauncher)
FiringDureation increase to 0.3s from 0.25s
ClipSize Decrease to 6 from 8
ClipReloadTime decreased to 1.5s from 4.0s
Changed Javelin Soldier Weapon:
(AlliedAntiVehicleInfantryMissileLauncher)
Firing Duration decreased to 0.05s from 0.4s
Changed Multigunner IFV Weapon:
(AlliedAntiAirVehicleTech1MissileGroundLauncher)
Firing Duration increased to 0.3s from 0.25s
ClipSize increased to 6 from 3
ClipReloadTime increased to 1.5s from 0.5s
Created Multigunner IFV Weapon with Javelin Soldier Contained:
(AMGIFV_AlliedAntiVehicleInfantryMissileLauncher)
Firing Duration: 0.6s
ClipSize: 12
ClipReloadTime: 3.0s
01/17/2014:
Weapon-Set Adjustments:
Explanation:
Similar to the previous Allied Rocket Adjustments I wanted
the ClipSizes to match what the unit showed. Ex. The twinblade
has 4 rocket launchers on it, yet its clipsize is 8?
Changed Twinblade's Rocket Weapon
(SovietAntiGroundAircraftWeapon):
Changed ClipSize to 4 from 8
Changed ClipReloadTime to 4s from 8s
Changed FiringDuration to 0.2s from 0.1s (0.05s per rocket)
Changed Twinblade's AutoCannon Weapon (Machine Gun)
(SovietAntiGroundAircraftAutoCannon):
Changed ClipSize to 10 from 6
Changed ClipReloadTime to 0.84s from 0.5s
Changed MiG's Weapon:
(SovietFighterAircraftFlakMissile):
Changed FiringDuration to 0.05s from 1.0s
Changed ClipSize to 6 from 16
Changed ClipReloadTime to 5s from 10s
03/12/2014:
Weapon-Set Adjustments:
Explanation:
The Javelin seemed to be firing WAY to fast as if
he had a auto-loading missile launcher, this is not
the case. Future damage changes may take place if
Javelin Soldier is found to be unbalanced.
Changed Javelin Soldier Weapon:
(AlliedAntiVehicleInfantryMissileLauncher)
Increased ClipReloadTime to 0.5s from 0.1s
Increased Damage Radius to 25.0 from 20.0
Increased Suppression to 20
Changed Javelin Soldier Lock-On Weapon:
(AlliedAntiVehicleInfantryMissileLauncher_RadarLock)
Reduced ClipSize to 1 from Unlimited
Reduced Firing Duration to 0.05s from 0.2-0.3s
Added a ClipReloadTime of 0.15s (Down from the Javelin's regular weapon reload time of 0.5s)
Increased Damage Radius to 25.0 from 20.0
Increased Suppression to 20
Fixed FogOfWar and Shroud to accurately represent design expectations
These aren't all of the changes, as I have been working on Model Ideas for Japan and things of the sort, but as for crude data changes this will hold all of those types of changes. Except for Armor values, I did those already and are too lazy to go back and record them assuming I had the time anyways.