RA2YR Enhanced is a mod for skirmish games against the computer giving a new life to Yuri's Revenge while holding on to the vanilla flavor as much as possible. Units and buildings have been adjusted to be more balanced and useful. The AI has been completely redesigned making computer players more dangerous and fun.

RSS Reviews
10

Prisoneroflife says

Agree (2) Disagree (1)

There is a whole sky of enthusiasm about r2yr, the mod and support tools.
Looking forward to the upcoming update, if any.
Have a nice day, Trufales!

10

frieren says

Agree Disagree

Good mod and perfect balance. Don't have to fight forever.
Intresting AI. Advanced tool looks like this is serios job.

8

jaydencobain2019 says

May contain spoilers Agree (1) Disagree (1)

Nice3 mod

4

g-darius says

May contain spoilers Agree Disagree (1)

++ basically don't add or remove anything so this is okay.
+++ ALLIES now don't go like flyes after NUCLEAR PLANT with the CHRONOSPHERE. GREAT, because of this i build NUCLEAR PLANT at last when defeat ALLIES armies in VANILLA YURI REVENGE.
- But YURI PRIME can't control APOCALYPSE TANK and is a little limited, but even MASTER MIND now can't control this units and others and this is bad to me.
-+ ALLIES GAP GENERATOR add POWER instead TAKE, this is.....well, a weird decision: for one side, is welcome because ALLIES spend much energy in many buildings, like the ORE REFINER (than absurly take much energy). For the other side, now if you want beat a AI RIVAl, now you also need point to the GAP GENERATOR and is pointless say than the AI ALWAYS BUILD the GAP GENERATOR. Maybe a counterpart like a new UPDATE or BUILDING will fit better (in RED RESURRECTION MOD exist a COOLER for the POWER PLANT, you build one for every POWER PLANT and the results are good)
- I don't know if this MOD make this but now the DOGS have a INCREDIBLE vision to detect SPIES.
- ¡All the AI goes after me in skirmish!, ¡the only chance to survive was blow the bridges in a map with islands!, ¡WTF!.
- ¡SIEGE CHOOPER launchs thunders!!, ¡WTF!.
- SIEGE CHOOPER can destroy FLAK TRACK with only 1 hit, FLAK TRACK now is not match for this unit, APOCALYPSE TANK can battle SIEGE CHOOPER but in don't know why, if a thunder from SIEGE CHOOPER hit, the tank can do anything more.
- The SPIES move a little more slower also.
- ¡¡¡The AI make 23 KIROVS against me in a match!!!, ¡constantly!.
- ¿What happens with the voices?, ocasionally the units sounds like if was recording the voices with a bad microphone.
- In my last skirmish match i see than the AI make: 2 Super Weapons, 4 Ore Refiner, 3 Const. Yards, 3 Naval Shipyard, 4 Spy Sat. Uplink (in vanilla game you only can build 1) and 4 Ore Refinery. Off course, the game crashes later of a time. This is crazy...and proves than the AI is a completely mess.
Here the proof: image host
> Some STRUCTURES now are in BASIC building tree instead DEFENSE TREE. Maybe something can find this ok, me not, but not a big deal. This can be edited in a INI file, but you are warned if you want see CHRONOSPHERE in DEFENSE TAB.
Nice improvements and don't change all in a really mess, but... some changes don't like soo much.

10

seungbaek says

Agree (1) Disagree (1)

very good best AI

10

balex22 says

Agree (1) Disagree (1)

It does what it says it does and nothing more: it enhances the original YR. Simple, effective and very balanced. A very good mod if you don't like total conversions and only wish for a better YR.

10

Perok says

Agree (1) Disagree (1)

Not many visible tweaks in this mod but once you're in the game it feels like an well oiled machine. Probably evolved over hundreds of plays. AI goes good without being OP which is rare. You're forced to build all sorts of units, spamming only tanks won't do. The mod setup is the best I've seen in a C&C mod, install and run in like 2 clicks. A surprising gem to find!

7

karldaine1714994260 says

7

IvanderLim says

8

killer5188 says