Ya3dag is based on the quake 2 modification Quake2maX and the lazarus game dll. Want to create your own levels? Well, you've come to the right place. Ya3dag has a built-in "what you see is what you get" level-editor and has been specifically designed for rapid level creation. Terrain, smart NPC's, weather, physic simulation, ...

Report abuse Ya3dag V1.50 Windows installer
Filename
Ya3dag_V1.50_Installer.exe
Type
Full Version
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robert.reinhard
Date
Jan 19th, 2014
Size
306.16mb (321,035,096 bytes)
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158 (1 today)
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Description

The highlight of Yad3dag's new release is port to linux and particle system support via the build editor.


Release Notes Ya3dag V1.50

Particle support

* Particles_EmitterGeneric
This entity allows a particle emitter map model with nearly the
full features of Ya3dags particle engine.
* Parameter changes take effect immediately.
* This entity is triggerable.
* Support for point or line type of emitters.
* Connect up to 4 Particles_EmitterGeneric together.
* Linked Particles_EmitterGeneric for death or bounce of a particle.
* Save a Particles_EmitterGeneric to a .particle file.

* .particle files
Files to descripe particle effects. This files have the same
features/contents as a Particles_EmitterGeneric.
* Used to modify existig particle effects like laser impacts or
explosions.
* A loaded particle effect can be insert in a map as a
Particles_EmitterGeneric.

See video Particle work.

Linux support

* Changed IDE and compiler from VC 2008
to Codeblocks 12.11 IDE and compiler MinGW for
windows or gcc for linux.
* Sources revised so Ya3dag also runs on Linux.
* Interface to operating system is changed to
SDL2.
Copied some sources form 'UFO:AI' for this.
* Upper/lower case adaptions.
The linux file system is sensitve for upper/lower
case of the file name characters. The windows
file system is not.
This difference is noticeable if files
are read from the disk (and not out. pak files).
* Addapted some directory names of the
Ya3dag file system.
* Changed some other references to external files
in code or in scripts. I hope I've caught everything.
* files.c
Coded a function FS_fopen_any_case_for_read() which
is used for linux to read files case indepented in a
directory.

.shader statements

New schaderstament spritemap and some other shader enhancements .
See README_Ya3dag_ReleaseHistory.txt file.

Other changes

* Multisampling or antialias
New graphic setting to enhance display quality.
* Joysticks
Added new controls
* joystick sensitivity
Sensitivty threshold for the joystick axes
* joystick cursor speed
Joystick to cursor movement factor
* Console
* Open console with ^ or ~ character is removed.
* Open console with 'shift escape' characters.
This also close an open console.
* Close console with escape character too.
* Key bindings.
* Single menu dialog is changed to have sub-dialoges.
More actions can be bind to keys.
* Default key bindings changed to common known 'WASD'.
* Level Editor
For string input fields added support for
arrow left/right, delete, home and end keys.
==> Position cursor inside input string input field
* Menupoint Options / Input / invert mouse
Bugfix, this setting is now hold over level changed.

Known bugs, problems, missing

* Touchscreen support is gone.
This will be back in the next release.
* Reflective surfaces do not show everything.
* Change 'Display / Advanced / liquid surfaces'
to simple.
* Change 'Display / Texture / shader scripts' to off.
* Loading a level for the linux variant needs
much more time than the windows variant.
* Frames per second is lower for the linux variant.
* Manual for details of the particle system.

Preview Image
Ya3dag V1.50 Windows installer
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Icon
Quake 2 Icon
Platforms
Windows, Linux
Game
Quake 2
Contact
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Official Page
Ya3dag.de
Release Date
Released Jul 23, 2008
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MD5 Hash
176984e82155e4ed66ea3b38715df716
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