Ya3dag is based on the quake 2 modification Quake2maX and the lazarus game dll. Want to create your own levels? Well, you've come to the right place. Ya3dag has a built-in "what you see is what you get" level-editor and has been specifically designed for rapid level creation. Terrain, smart NPC's, weather, physic simulation, ...

Report abuse Ya3dag V1.33
Filename
Ya3dag_V1.33_Installer.exe
Type
Full Version
Uploader
robert.reinhard
Date
Jan 9th, 2011
Size
254.14mb (266,487,799 bytes)
Downloads
258 (1 today)
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Description

The main innovation of this version is 'drive a train'. In addition, there are many components of rails for use in the level editor.


Release Notes Ya3dag  V1.33

Summary of changes for the update of Ya3dag V 1.33.

Maps

* New map 'Rail travel'.
  A demo level.
  Enjoy the ride on a train. You
  take control of the train.
  This level features a train and many spiders.

* XMas Level.
  After collectiong all 10 signums, the signums are removed
  from the inventory.
 
Mapmodels

Mapmodels (.bsp) can have inline models. This inline models are
associated with func_button, func_door or other entities.

To allow multiple use of the same mapmodel a processing of the
key/value pairs is done.
If the key begins or ends with the string 'target' (targetname,
target, killtarget, pathtarget, ...), strings as follows will
be replaced:
                    
  %n  Must be first characters in value string.
      If there is a targetname of 'mapmodel' .bsp model
      use this targetname, else continue and skip this
      characters '%n'.
                      
  %t  Must be first characters in value string.
      If there is a target of 'mapmodel' .bsp model
      use this target, else continue and skip this
      characters '%t'.
                      
  %c  Counter, an unic number.
      This is the entity number.

Hud

* Added a clock to the hud display.
* Show a map of the level if the player owns the
  'Map' item.
 
Items

* New item 'Sleeping pills'.
  Use it to sleep for 4 hours.
* New item 'Soporific'.
  Use it to sleep for 12 hours.
* New melee weapon models, three swords and one knife.
* New item 'Map'.
  If the player has this item in the inventory, a
  map of the level is shown on the hud.
  This item can be found somewhere in the level
  or maybe bought from someone.
  NOTE: This item will be removed when the level is exited.

Editor

* New entity flag 'No terrain Z' for objects.
  If set, the entity is not bound to the terraing height.
  Use it for things that should not be bound to terrain
  deformations (tunnels, ...).
   
* New entity flag 'No minium light' for objects.
  If set, no get's minimum light for this model.
  Useable only for mapmodels (.bsp).

* target setting.
  Pressing the 't' key, a connection ist made between the
  marked enttity 'target' and the selected 'targetname'.
  Pressing one of the numeric keys as modifyiers, the
  following alternate fields are used:
   
  key  field             color of connection arrow
    1  target            red
    2  target2           orange
    3  killtarget        dark red
    4  pathtarget      green
    5  combattarget  bluish
    6  deathtarget    gray

* Added new editflags for use in the entriy description file quake2RR.ent
  * EF_FLAG1                red particles
  * EF_FLAG2                blue particles
  * EF_FLAG1 and EF_FLAG2   green particles
  * RF2_LIGHT_128           Light around object, if EF_FLAG1/EF_FLAG1 set use this color else white
  Used to have the same particle effects
  in the editor as in in the game.

Model configuration file _modelconfig.txt

This configuration file is used for player models
only (until now).
It is located in the same directory as the associated
.md2 or .md3 model.
* minmax
  Used to specify a bounding box different than specified in
  the quake2RR.ent file.
    Example:  minmax  -24 -24 -24   24  24  48  ; bounding box of model
  This was needed for actors to show
    * the live bar at the correct heigt
    * show symbols above the actor at the correct height
    * correct size of the editors selection box
    * correct model size used for trace/clipping
* AttackJump
  The NPC will jump somtimes towards it's enemy.
    Example:    AttackJump     ; can attack by jumpung towards it's enemy

Other

* Reworked symbols shown over actors.
  * Double resolution of images.
  * Added coins symbol.
 
* Postprocesing effect for 'look far' embellished.

Preview Image
Ya3dag V1.33
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Platforms
Windows, Linux
Game
Quake 2
Contact
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Official Page
Ya3dag.de
Release Date
Released Jul 23, 2008
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MD5 Hash
e0916292a982dd264140305b26bc3f58
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