In Rebellion, you play as Mandella, colonel in the Confederation, a powerful military force. At the beginning, you explore the mothership as you're asked by admiral Spade to attend your briefing. You'll discover that you're part of the first attack wave sent to storm Tor29, a little colony lost in the Nephele system. Accompanied by your best friend, major Threepwood, you'll face an oddly weak resistance. Why does the Confederation unleash its wrath on a colony that is clearly of no match? What hides behind this conflict driven by doubtful justifications? These obscure reasons are not to please you and Threepwood. Will you carry on following blindly an authority fouled by power and arrogance? Or will you break your former links and embrace a cause that seems fairer to you, however desperate it may be? Maybe these are favourable times for... Rebellion.

FlippedOutKyrii says

8/10 - Agree Disagree

While it's a joyous romp with plenty of nice details and scripted events, it ends rather abruptly with a sequel planned but ultimately scrapped with no announcement or even another word from the devs :(

Not to mention the voice-work for some characters is heavily accented to the point it's hard to hear what they are saying, especially our two main leads. Which is a shame, because it's decent for the most part.

Give this a gander, once you apply the fix that is.

Go kick some rebel butt (For as long as that lasts, anyway :) )